rollback function def
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@ -118,11 +118,11 @@ public:
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private:
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bool BuildInitialHull(const b3Vec3* vertices, u32 count);
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qhVertex* NextVertex();
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qhVertex* FindEyeVertex() const;
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void AddVertex(qhVertex* v);
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void FindHorizon(qhVertex* eye);
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void FindHorizon(qhVertex* eye, qhHalfEdge* edge);
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void FindHorizon(qhVertex* eye, qhFace* face, qhHalfEdge* begin);
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void AddNewFaces(qhVertex* eye);
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void MergeFaces();
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@ -137,7 +137,7 @@ private:
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float32 m_tolerance;
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// Number of Quickhull iterations
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u32 m_iteration;
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u32 m_iterations;
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// List of faces
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qhList<qhFace> m_faceList;
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@ -158,7 +158,7 @@ constexpr u32 qhGetBufferSize(u32 pointCount)
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inline u32 qhHull::GetIterations() const
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{
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return m_iteration;
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return m_iterations;
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}
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inline const qhList<qhFace>& qhHull::GetFaceList() const
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