remove default radius

This commit is contained in:
Irlan
2018-05-30 16:32:45 -03:00
parent 1babc1b406
commit 7bed29df5e
7 changed files with 20 additions and 21 deletions

View File

@ -52,7 +52,6 @@ struct b3ClothDef
{
mesh = nullptr;
density = 0.0f;
radius = 0.05f;
structural = 0.0f;
bending = 0.0f;
damping = 0.0f;
@ -61,11 +60,6 @@ struct b3ClothDef
// Cloth mesh
b3ClothMesh* mesh;
// Radius
// This should be a small value. It can be used for correcting visual artifacts when
// the masses are colliding against a solid.
float32 radius;
// Cloth density in kg/m^3
float32 density;
@ -91,13 +85,13 @@ public:
// Create a particle.
b3Particle* CreateParticle(const b3ParticleDef& def);
// Destroy a particle
// Destroy a given particle.
void DestroyParticle(b3Particle* particle);
// Create a force.
b3Force* CreateForce(const b3ForceDef& def);
// Destroy a force.
// Destroy a given force.
void DestroyForce(b3Force* force);
// Perform a ray cast with the cloth.