Add b3GridClothMesh. Set particle friction to global cloth friction. Update the tests. Also simplified some code.

This commit is contained in:
Irlan
2019-06-21 10:58:04 -03:00
parent 66ec7309e5
commit 7c1a72c572
11 changed files with 161 additions and 132 deletions

View File

@ -63,7 +63,7 @@
#include <testbed/tests/pinned_cloth.h>
#include <testbed/tests/particle_types.h>
#include <testbed/tests/tension_mapping.h>
#include <testbed/tests/cloth_capsule.h>
#include <testbed/tests/cloth_self_collision.h>
#include <testbed/tests/rope_test.h>
#include <testbed/tests/beam.h>
#include <testbed/tests/pinned_softbody.h>
@ -116,7 +116,7 @@ TestEntry g_tests[] =
{ "Pinned Cloth", &PinnedCloth::Create },
{ "Particle Types", &ParticleTypes::Create },
{ "Tension Mapping", &TensionMapping::Create },
{ "Cloth and Capsule", &ClothCapsule::Create },
{ "Cloth Self-Collision", &ClothSelfCollision::Create },
{ "Beam", &Beam::Create },
{ "Pinned Soft Body", &PinnedSoftBody::Create },
{ "Smash Soft Body", &SmashSoftBody::Create },