Add b3GridClothMesh. Set particle friction to global cloth friction. Update the tests. Also simplified some code.
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@ -63,7 +63,7 @@
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#include <testbed/tests/pinned_cloth.h>
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#include <testbed/tests/particle_types.h>
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#include <testbed/tests/tension_mapping.h>
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#include <testbed/tests/cloth_capsule.h>
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#include <testbed/tests/cloth_self_collision.h>
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#include <testbed/tests/rope_test.h>
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#include <testbed/tests/beam.h>
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#include <testbed/tests/pinned_softbody.h>
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@ -116,7 +116,7 @@ TestEntry g_tests[] =
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{ "Pinned Cloth", &PinnedCloth::Create },
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{ "Particle Types", &ParticleTypes::Create },
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{ "Tension Mapping", &TensionMapping::Create },
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{ "Cloth and Capsule", &ClothCapsule::Create },
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{ "Cloth Self-Collision", &ClothSelfCollision::Create },
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{ "Beam", &Beam::Create },
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{ "Pinned Soft Body", &PinnedSoftBody::Create },
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{ "Smash Soft Body", &SmashSoftBody::Create },
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