store hull features on the stack
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@ -21,10 +21,31 @@
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#include <bounce/collision/shapes/hull.h>
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// The maximum number of vertices that a hull can have.
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#define B3_MAX_HULL_VERTICES (256)
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// The maximum number of half-edges a hull can have.
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#define B3_MAX_HULL_EDGES (256)
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// The maximum number of faces and planes a hull can have.
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#define B3_MAX_HULL_FACES (256)
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// This hull can be constructed from an array of points.
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struct b3QHull : public b3Hull
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{
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b3QHull();
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~b3QHull();
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b3Vec3 hullVertices[B3_MAX_HULL_VERTICES];
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b3HalfEdge hullEdges[B3_MAX_HULL_EDGES];
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b3Face hullFaces[B3_MAX_HULL_FACES];
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b3Plane hullPlanes[B3_MAX_HULL_FACES];
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//
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b3QHull()
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{
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vertices = hullVertices;
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edges = hullEdges;
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faces = hullFaces;
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planes = hullPlanes;
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}
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// Create a convex hull from an array of points.
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// If the points define a degenerate polyhedron the hull is not overwritten.
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