diff --git a/src/bounce/dynamics/shapes/hull_shape.cpp b/src/bounce/dynamics/shapes/hull_shape.cpp index 42abcd6..122dbde 100644 --- a/src/bounce/dynamics/shapes/hull_shape.cpp +++ b/src/bounce/dynamics/shapes/hull_shape.cpp @@ -108,7 +108,7 @@ void b3HullShape::ComputeMass(b3MassData* data, float32 density) const // Thus, using the fact that // N_k = D / norm(D), - // the surface integral can be further simplified to + // the volume integral can be further simplified to // sum(dot(D, s) * int(g(x(u, v), y(u, v), z(u, v)) * du * dv)) // These double integrals are done either by a CAS or by hand.