bugfix, particle vs. particle collision
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								examples/testbed/tests/self_collision.h
									
									
									
									
									
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| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef SELF_COLLISION_H | ||||
| #define SELF_COLLISION_H | ||||
|  | ||||
| class SelfCollision : public ClothTest | ||||
| { | ||||
| public: | ||||
| 	SelfCollision() : m_rectangleGarment(5.0f, 5.0f) | ||||
| 	{ | ||||
| 		// Generate 2D mesh | ||||
| 		m_rectangleGarmentMesh.Set(&m_rectangleGarment, 1.0f); | ||||
|  | ||||
| 		// Create 3D mesh | ||||
| 		m_rectangleClothMesh.Set(&m_rectangleGarmentMesh); | ||||
|  | ||||
| 		//   | ||||
| 		for (u32 i = 0; i < m_rectangleClothMesh.vertexCount; ++i) | ||||
| 		{ | ||||
| 			m_rectangleClothMesh.vertices[i].y += 10.0f; | ||||
| 		} | ||||
|  | ||||
| 		b3ClothDef def; | ||||
| 		def.mesh = &m_rectangleClothMesh; | ||||
| 		def.density = 1.0f; | ||||
| 		def.structural = 100000.0f; | ||||
| 		 | ||||
| 		m_cloth = m_world.CreateCloth(def); | ||||
|  | ||||
| 		for (b3Particle* p = m_cloth->GetParticleList().m_head; p; p = p->GetNext()) | ||||
| 		{ | ||||
| 			p->SetRadius(0.25f); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = e_staticBody; | ||||
|  | ||||
| 			b3Body* b = m_world.CreateBody(bd); | ||||
|  | ||||
| 			m_boxHull.Set(50.0f, 1.0f, 50.0f); | ||||
|  | ||||
| 			b3HullShape boxShape; | ||||
| 			boxShape.m_hull = &m_boxHull; | ||||
| 			boxShape.m_radius = 0.2f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &boxShape; | ||||
| 			sd.friction = 1.0f; | ||||
|  | ||||
| 			b->CreateShape(sd); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new SelfCollision(); | ||||
| 	} | ||||
|  | ||||
| 	b3RectangleGarment m_rectangleGarment; | ||||
| 	b3GarmentMesh m_rectangleGarmentMesh; | ||||
| 	b3GarmentClothMesh m_rectangleClothMesh; | ||||
|  | ||||
| 	b3BoxHull m_boxHull; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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