fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests
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@ -20,20 +20,25 @@
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#include <testbed/tests/quickhull_test.h>
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#include <testbed/tests/cluster_test.h>
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#include <testbed/tests/distance_test.h>
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#include <testbed/tests/capsule_distance.h>
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#include <testbed/tests/collide_test.h>
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#include <testbed/tests/capsule_collision.h>
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#include <testbed/tests/capsule_and_hull_collision.h>
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#include <testbed/tests/capsule_and_hull_collision_1.h>
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#include <testbed/tests/capsule_and_hull_collision_2.h>
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#include <testbed/tests/hull_collision.h>
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#include <testbed/tests/hull_collision_2.h>
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#include <testbed/tests/linear_motion.h>
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#include <testbed/tests/angular_motion.h>
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#include <testbed/tests/multiple_shapes.h>
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#include <testbed/tests/initial_overlap.h>
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#include <testbed/tests/capsule_and_hull_contact_1.h>
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#include <testbed/tests/quadric_shapes.h>
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#include <testbed/tests/multiple_shapes.h>
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#include <testbed/tests/gyro_test.h>
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#include <testbed/tests/spring.h>
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#include <testbed/tests/weld_test.h>
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#include <testbed/tests/newton_cradle.h>
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#include <testbed/tests/cone_test.h>
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#include <testbed/tests/hinge_motor.h>
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#include <testbed/tests/hinge_chain.h>
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#include <testbed/tests/newton_cradle.h>
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#include <testbed/tests/ragdoll.h>
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#include <testbed/tests/mesh_contact_test.h>
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#include <testbed/tests/sphere_stack.h>
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@ -51,27 +56,32 @@
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#include <testbed/tests/varying_friction.h>
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#include <testbed/tests/varying_restitution.h>
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#include <testbed/tests/cloth_test.h>
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#include <testbed/tests/tumbler.h>
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TestEntry g_tests[] =
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{
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{ "Quickhull Test", &QuickhullTest::Create },
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{ "Cluster Test", &Cluster::Create },
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{ "Distance Test", &Distance::Create },
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{ "Capsule Distance", &CapsuleDistance::Create },
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{ "Capsule Collision", &CapsuleCollision::Create },
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{ "Capsule and Hull Collision", &CapsuleAndHull::Create },
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{ "Hull Collision", &HullAndHull::Create },
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{ "Capsule and Hull Collision (1)", &CapsuleAndHullCollision1::Create },
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{ "Capsule and Hull Collision (2)", &CapsuleAndHullCollision2::Create },
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{ "Hull Collision (1)", &HullAndHull::Create },
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{ "Hull Collision (2)", &HullAndHull2::Create },
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{ "Capsule and Hull Contact (1)", &CapsuleAndHullContact1::Create },
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{ "Linear Motion", &LinearMotion::Create },
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{ "Angular Motion", &AngularMotion::Create },
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{ "Multiple Shapes", &MultipleShapes::Create },
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{ "Quadric Shapes", &QuadricShapes::Create },
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{ "Thin Boxes", &Thin::Create },
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{ "Gyroscopic Test", &GyroTest::Create },
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{ "Springs", &Spring::Create },
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{ "Weld Test", &WeldTest::Create },
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{ "Newton's Cradle", &NewtonCradle::Create },
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{ "Cone Test", &ConeTest::Create },
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{ "Hinge Motor", &HingeMotor::Create },
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{ "Hinge Chain", &HingeChain::Create },
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{ "Ragdoll", &Ragdoll::Create },
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{ "Thin Boxes", &Thin::Create },
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{ "Newton's Cradle", &NewtonCradle::Create },
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{ "Mesh Contact Test", &MeshContactTest::Create },
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{ "Sphere Stack", &SphereStack::Create },
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{ "Capsule Stack", &CapsuleStack::Create },
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@ -87,5 +97,7 @@ TestEntry g_tests[] =
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{ "Varying Friction", &VaryingFriction::Create },
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{ "Varying Restitution", &VaryingRestitution::Create },
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{ "Cloth", &Cloth::Create },
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{ "Tumbler", &Tumbler::Create },
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{ "Initial Overlap", &InitialOverlap::Create },
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{ NULL, NULL }
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};
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