fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests
This commit is contained in:
@ -33,7 +33,7 @@ public:
|
||||
{
|
||||
g_camera.m_center.Set(2.5f, -2.0f, 5.5f);
|
||||
g_camera.m_zoom = 40.0f;
|
||||
|
||||
|
||||
{
|
||||
b3BodyDef bdef;
|
||||
bdef.type = b3BodyType::e_staticBody;
|
||||
@ -45,17 +45,22 @@ public:
|
||||
|
||||
b3ShapeDef sdef;
|
||||
sdef.shape = &hs;
|
||||
sdef.userData = NULL;
|
||||
sdef.friction = 1.0f;
|
||||
|
||||
b3Shape* shape = body->CreateShape(sdef);
|
||||
body->CreateShape(sdef);
|
||||
}
|
||||
|
||||
b3Vec3 stackOrigin;
|
||||
stackOrigin.Set(0.0f, 4.05f, 0.0f);
|
||||
b3Vec3 boxScale(1.0f, 1.0f, 1.0f);
|
||||
|
||||
static b3BoxHull boxHull;
|
||||
|
||||
b3Transform m;
|
||||
m.rotation = b3Diagonal(boxScale.x, boxScale.y, boxScale.z);
|
||||
m.position.SetZero();
|
||||
|
||||
b3Vec3 boxScale;
|
||||
boxScale.Set(2.05f, 2.05f, 2.05f);
|
||||
boxHull.SetTransform(m);
|
||||
|
||||
b3Vec3 stackOrigin(0.0f, 4.05f, 0.0f);
|
||||
|
||||
for (u32 i = 0; i < e_rowCount; ++i)
|
||||
{
|
||||
@ -65,24 +70,25 @@ public:
|
||||
{
|
||||
b3BodyDef bdef;
|
||||
bdef.type = b3BodyType::e_dynamicBody;
|
||||
bdef.orientation.Set(b3Vec3(0.0f, 1.0f, 0.0f), 0.5f * B3_PI);
|
||||
|
||||
bdef.position.x = float32(i) * boxScale.x;
|
||||
bdef.position.y = 1.5f * float32(j) * boxScale.y;
|
||||
bdef.position.y = 2.5f * float32(j) * boxScale.y;
|
||||
bdef.position.z = float32(k) * boxScale.z;
|
||||
|
||||
bdef.position += stackOrigin;
|
||||
|
||||
b3Body* body = m_world.CreateBody(bdef);
|
||||
|
||||
b3HullShape hs;
|
||||
hs.m_hull = &m_boxHull;
|
||||
hs.m_hull = &boxHull;
|
||||
|
||||
b3ShapeDef sdef;
|
||||
sdef.density = 0.5f;
|
||||
sdef.density = 0.1f;
|
||||
sdef.friction = 0.3f;
|
||||
sdef.shape = &hs;
|
||||
sdef.userData = NULL;
|
||||
|
||||
b3Shape* shape = body->CreateShape(sdef);
|
||||
body->CreateShape(sdef);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -94,4 +100,4 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
Reference in New Issue
Block a user