fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests
This commit is contained in:
@ -24,21 +24,24 @@ class HullAndHull : public Collide
|
||||
public:
|
||||
HullAndHull()
|
||||
{
|
||||
b3Transform xf;
|
||||
xf.rotation = b3Diagonal(1.0f, 2.0f, 1.0f);
|
||||
xf.position.SetZero();
|
||||
b3Transform m;
|
||||
m.rotation = b3Diagonal(1.0f, 2.0f, 1.0f);
|
||||
m.position.Set(0.0f, 2.0f, 0.0f);
|
||||
m_box1.SetTransform(m);
|
||||
|
||||
m_box.SetTransform(xf);
|
||||
m.rotation = b3Diagonal(1.0f, 1.0f, 1.0f);
|
||||
m.position.Set(0.0f, 0.0f, 0.0f);
|
||||
m_box2.SetTransform(m);
|
||||
|
||||
b3Quat qA(0.0f, 1.0f, 0.0f, 0.025f * B3_PI);
|
||||
m_xfA.SetIdentity();
|
||||
m_xfA.position.Set(0.0186814368f, 1.96078217f, 0.0253920462f);
|
||||
m_xfA.rotation = b3ConvertQuatToRot(qA);
|
||||
m_sA.m_hull = &m_box;
|
||||
m_xfA.position.SetZero();
|
||||
m_xfA.rotation.SetIdentity();
|
||||
m_sA.m_hull = &m_box1;
|
||||
|
||||
m_xfB.SetIdentity();
|
||||
m_xfB.position.Set(0.f, 0.0f, 0.0f);
|
||||
m_sB.m_hull = &m_box;
|
||||
m_xfB.position.Set(0.0f, 0.0f, 0.0f);
|
||||
m_xfB.rotation.SetIdentity();
|
||||
m_sB.m_hull = &m_box2;
|
||||
|
||||
m_cache.count = 0;
|
||||
m_shapeA = &m_sA;
|
||||
@ -50,7 +53,8 @@ public:
|
||||
return new HullAndHull();
|
||||
}
|
||||
|
||||
b3BoxHull m_box;
|
||||
b3BoxHull m_box1;
|
||||
b3BoxHull m_box2;
|
||||
b3HullShape m_sA;
|
||||
b3HullShape m_sB;
|
||||
};
|
||||
|
Reference in New Issue
Block a user