fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests
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								examples/testbed/tests/hull_collision_2.h
									
									
									
									
									
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								examples/testbed/tests/hull_collision_2.h
									
									
									
									
									
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| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef HULL_HULL2_H | ||||
| #define HULL_HULL2_H | ||||
|  | ||||
| class HullAndHull2 : public Collide | ||||
| { | ||||
| public: | ||||
| 	HullAndHull2() | ||||
| 	{ | ||||
| 		b3Transform xf; | ||||
| 		xf.position.SetZero(); | ||||
| 		xf.rotation = b3Diagonal(1.0f, 2.0f, 1.0f); | ||||
| 		m_box.SetTransform(xf); | ||||
|  | ||||
| 		m_sA.m_hull = &m_box; | ||||
| 		m_sB.m_hull = &m_box; | ||||
| 		 | ||||
| 		m_xfA.position.Set(1.500000, 1.000000, 0.000000); | ||||
| 		m_xfA.rotation.x.Set(0.707107, 0.000000, -0.707107); | ||||
| 		m_xfA.rotation.y.Set(0.000000, 1.000000, 0.000000); | ||||
| 		m_xfA.rotation.z.Set(0.707107, 0.000000, 0.707107); | ||||
|  | ||||
| 		m_xfB.position.Set(-1.300000, 0.000000, 0.000000); | ||||
| 		m_xfB.rotation.x.Set(0.809017, 0.266849, -0.523721); | ||||
| 		m_xfB.rotation.y.Set(0.000000, 0.891007, 0.453991); | ||||
| 		m_xfB.rotation.z.Set(0.587785, -0.367286, 0.720840); | ||||
|  | ||||
| 		m_cache.count = 0; | ||||
| 		m_shapeA = &m_sA; | ||||
| 		m_shapeB = &m_sB; | ||||
| 	} | ||||
| 	 | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new HullAndHull2(); | ||||
| 	} | ||||
|  | ||||
| 	b3BoxHull m_box; | ||||
| 	b3HullShape m_sA; | ||||
| 	b3HullShape m_sB; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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