fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests
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examples/testbed/tests/hull_collision_2.h
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60
examples/testbed/tests/hull_collision_2.h
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef HULL_HULL2_H
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#define HULL_HULL2_H
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class HullAndHull2 : public Collide
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{
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public:
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HullAndHull2()
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{
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b3Transform xf;
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xf.position.SetZero();
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xf.rotation = b3Diagonal(1.0f, 2.0f, 1.0f);
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m_box.SetTransform(xf);
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m_sA.m_hull = &m_box;
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m_sB.m_hull = &m_box;
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m_xfA.position.Set(1.500000, 1.000000, 0.000000);
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m_xfA.rotation.x.Set(0.707107, 0.000000, -0.707107);
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m_xfA.rotation.y.Set(0.000000, 1.000000, 0.000000);
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m_xfA.rotation.z.Set(0.707107, 0.000000, 0.707107);
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m_xfB.position.Set(-1.300000, 0.000000, 0.000000);
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m_xfB.rotation.x.Set(0.809017, 0.266849, -0.523721);
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m_xfB.rotation.y.Set(0.000000, 0.891007, 0.453991);
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m_xfB.rotation.z.Set(0.587785, -0.367286, 0.720840);
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m_cache.count = 0;
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m_shapeA = &m_sA;
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m_shapeB = &m_sB;
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}
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static Test* Create()
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{
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return new HullAndHull2();
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}
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b3BoxHull m_box;
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b3HullShape m_sA;
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b3HullShape m_sB;
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};
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#endif
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