fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests

This commit is contained in:
Irlan
2017-03-24 18:49:41 -03:00
parent dd6ca355e9
commit 8defab9945
103 changed files with 3840 additions and 3355 deletions

View File

@ -24,8 +24,6 @@ class MultipleShapes : public Test
public:
MultipleShapes()
{
g_camera.m_center.Set(2.0f, -2.0f, 0.0f);
g_camera.m_zoom = 50.0f;
g_settings.drawCenterOfMasses = true;
{
@ -79,6 +77,7 @@ public:
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.position.Set(0.0f, 0.0f, 0.0f);
bd.angularVelocity.Set(0.0f, 200.0f * B3_PI, 0.0f);
b3Body* body = m_world.CreateBody(bd);