fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests

This commit is contained in:
Irlan
2017-03-24 18:49:41 -03:00
parent dd6ca355e9
commit 8defab9945
103 changed files with 3840 additions and 3355 deletions

View File

@ -33,7 +33,7 @@ public:
{
{
b3BodyDef bd;
bd.type = b3BodyType::e_staticBody;
bd.type = e_staticBody;
b3Body* ground = m_world.CreateBody(bd);
b3HullShape hs;