fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests
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		| @@ -33,7 +33,7 @@ public: | ||||
| 	{ | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = b3BodyType::e_staticBody; | ||||
| 			bd.type = e_staticBody; | ||||
| 			b3Body* ground = m_world.CreateBody(bd); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
|   | ||||
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