fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests
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		| @@ -64,7 +64,7 @@ public: | ||||
| 			frame = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.density = 0.1f; | ||||
| 			sdef.friction = 0.3f; | ||||
| 			sdef.shape = &box; | ||||
| 			 | ||||
| @@ -82,7 +82,7 @@ public: | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &sphere; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.density = 0.1f; | ||||
| 			sdef.friction = 1.0f; | ||||
| 			 | ||||
| 			wheelLF->CreateShape(sdef); | ||||
| @@ -108,7 +108,7 @@ public: | ||||
| 			wheelRF = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.density = 0.1f; | ||||
| 			sdef.friction = 1.0f; | ||||
| 			sdef.shape = &sphere; | ||||
| 			 | ||||
| @@ -136,7 +136,7 @@ public: | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &sphere; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.density = 0.1f; | ||||
| 			sdef.friction = 1.0f; | ||||
|  | ||||
| 			wheelLB->CreateShape(sdef); | ||||
| @@ -162,7 +162,7 @@ public: | ||||
| 			wheelRB = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 1.0f; | ||||
| 			sdef.density = 0.1f; | ||||
| 			sdef.friction = 1.0f; | ||||
| 			sdef.shape = &sphere; | ||||
|  | ||||
|   | ||||
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