fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests

This commit is contained in:
Irlan
2017-03-24 18:49:41 -03:00
parent dd6ca355e9
commit 8defab9945
103 changed files with 3840 additions and 3355 deletions

View File

@ -64,7 +64,7 @@ public:
frame = m_world.CreateBody(bdef);
b3ShapeDef sdef;
sdef.density = 1.0f;
sdef.density = 0.1f;
sdef.friction = 0.3f;
sdef.shape = &box;
@ -82,7 +82,7 @@ public:
b3ShapeDef sdef;
sdef.shape = &sphere;
sdef.density = 1.0f;
sdef.density = 0.1f;
sdef.friction = 1.0f;
wheelLF->CreateShape(sdef);
@ -108,7 +108,7 @@ public:
wheelRF = m_world.CreateBody(bdef);
b3ShapeDef sdef;
sdef.density = 1.0f;
sdef.density = 0.1f;
sdef.friction = 1.0f;
sdef.shape = &sphere;
@ -136,7 +136,7 @@ public:
b3ShapeDef sdef;
sdef.shape = &sphere;
sdef.density = 1.0f;
sdef.density = 0.1f;
sdef.friction = 1.0f;
wheelLB->CreateShape(sdef);
@ -162,7 +162,7 @@ public:
wheelRB = m_world.CreateBody(bdef);
b3ShapeDef sdef;
sdef.density = 1.0f;
sdef.density = 0.1f;
sdef.friction = 1.0f;
sdef.shape = &sphere;