fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests
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							| @@ -0,0 +1,337 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef TUMBLER_TEST_H | ||||
| #define TUMBLER_TEST_H | ||||
|  | ||||
| #include <testbed/tests/quickhull_test.h> | ||||
|  | ||||
| extern DebugDraw* g_debugDraw; | ||||
| extern Camera g_camera; | ||||
| extern Settings g_settings; | ||||
|  | ||||
| class Tumbler : public Test | ||||
| { | ||||
| public: | ||||
| 	enum | ||||
| 	{ | ||||
| 		e_count = 100 | ||||
| 	}; | ||||
|  | ||||
| 	Tumbler() | ||||
| 	{ | ||||
| 		g_camera.m_center.Set(0.0f, 10.0f, 0.0f); | ||||
| 		g_camera.m_q.SetIdentity(); | ||||
| 		g_camera.m_zoom = 150.0f; | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			b3Body* ground = m_world.CreateBody(bd); | ||||
|  | ||||
| 			bd.type = e_dynamicBody; | ||||
| 			b3Body* rotor = m_world.CreateBody(bd); | ||||
|  | ||||
| 			{ | ||||
| 				static b3BoxHull box; | ||||
|  | ||||
| 				b3Transform m; | ||||
| 				m.position.Set(0.0f, -45.0f, 0.0f); | ||||
| 				m.rotation = b3Diagonal(50.0f, 1.0f, 200.0f); | ||||
|  | ||||
| 				box.SetTransform(m); | ||||
|  | ||||
| 				b3HullShape hs; | ||||
| 				hs.m_hull = &box; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.density = 5.0f; | ||||
| 				sd.shape = &hs; | ||||
|  | ||||
| 				rotor->CreateShape(sd); | ||||
| 			} | ||||
|  | ||||
| 			{ | ||||
| 				static b3BoxHull box; | ||||
|  | ||||
| 				b3Transform m; | ||||
| 				m.position.Set(0.0f, 50.0f, 0.0f); | ||||
| 				m.rotation = b3Diagonal(50.0f, 1.0f, 200.0f); | ||||
|  | ||||
| 				box.SetTransform(m); | ||||
|  | ||||
| 				b3HullShape hs; | ||||
| 				hs.m_hull = &box; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.density = 5.0f; | ||||
| 				sd.shape = &hs; | ||||
|  | ||||
| 				rotor->CreateShape(sd); | ||||
| 			} | ||||
|  | ||||
| 			{ | ||||
| 				static b3BoxHull box; | ||||
|  | ||||
| 				b3Transform m; | ||||
| 				m.position.Set(0.0f, 5.0f, -200.0f); | ||||
| 				m.rotation = b3Diagonal(50.0f, 50.0f, 1.0f); | ||||
|  | ||||
| 				box.SetTransform(m); | ||||
|  | ||||
| 				b3HullShape hs; | ||||
| 				hs.m_hull = &box; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.density = 5.0f; | ||||
| 				sd.shape = &hs; | ||||
|  | ||||
| 				rotor->CreateShape(sd); | ||||
| 			} | ||||
|  | ||||
| 			{ | ||||
| 				static b3BoxHull box; | ||||
|  | ||||
| 				b3Transform m; | ||||
| 				m.position.Set(0.0f, 5.0f, 200.0f); | ||||
| 				m.rotation = b3Diagonal(50.0f, 50.0f, 1.0f); | ||||
|  | ||||
| 				box.SetTransform(m); | ||||
|  | ||||
| 				b3HullShape hs; | ||||
| 				hs.m_hull = &box; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.density = 5.0f; | ||||
| 				sd.shape = &hs; | ||||
|  | ||||
| 				rotor->CreateShape(sd); | ||||
| 			} | ||||
|  | ||||
| 			{ | ||||
| 				static b3BoxHull box; | ||||
|  | ||||
| 				b3Transform m; | ||||
| 				m.position.Set(-50.0f, 5.0f, 0.0f); | ||||
| 				m.rotation = b3Diagonal(1.0f, 50.0f, 200.0f); | ||||
|  | ||||
| 				box.SetTransform(m); | ||||
|  | ||||
| 				b3HullShape hs; | ||||
| 				hs.m_hull = &box; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.density = 5.0f; | ||||
| 				sd.shape = &hs; | ||||
|  | ||||
| 				rotor->CreateShape(sd); | ||||
| 			} | ||||
|  | ||||
| 			{ | ||||
| 				static b3BoxHull box; | ||||
|  | ||||
| 				b3Transform m; | ||||
| 				m.position.Set(50.0f, 5.0f, 0.0f); | ||||
| 				m.rotation = b3Diagonal(1.0f, 50.0f, 200.0f); | ||||
|  | ||||
| 				box.SetTransform(m); | ||||
|  | ||||
| 				b3HullShape hs; | ||||
| 				hs.m_hull = &box; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.density = 5.0f; | ||||
| 				sd.shape = &hs; | ||||
|  | ||||
| 				rotor->CreateShape(sd); | ||||
| 			} | ||||
|  | ||||
| 			{ | ||||
| 				b3RevoluteJointDef jd; | ||||
| 				jd.Initialize(ground, rotor, b3Vec3(0.0f, 0.0f, -1.0f), ground->GetPosition(), -B3_PI, B3_PI); | ||||
| 				jd.motorSpeed = 0.05f * B3_PI; | ||||
| 				jd.maxMotorTorque = 1000.0f * rotor->GetMass(); | ||||
| 				jd.enableMotor = true; | ||||
| 				 | ||||
| 				b3Joint* joint = (b3RevoluteJoint*)m_world.CreateJoint(jd); | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3StackArray<b3Vec3, 32> points; | ||||
| 			ConstructCone(points); | ||||
|  | ||||
| 			u32 size = qhGetMemorySize(points.Count()); | ||||
| 			void* p = b3Alloc(size); | ||||
|  | ||||
| 			qhHull hull; | ||||
| 			hull.Construct(p, points); | ||||
| 			m_coneHull = ConvertHull(hull); | ||||
|  | ||||
| 			b3Free(p); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3StackArray<b3Vec3, 32> points; | ||||
| 			ConstructCylinder(points); | ||||
|  | ||||
| 			const u32 size = qhGetMemorySize(points.Count()); | ||||
| 			void* p = b3Alloc(size); | ||||
|  | ||||
| 			qhHull hull; | ||||
| 			hull.Construct(p, points); | ||||
| 			m_cylinderHull = ConvertHull(hull); | ||||
|  | ||||
| 			b3Free(p); | ||||
| 		} | ||||
| 		 | ||||
| 		m_count = 0; | ||||
| 	} | ||||
|  | ||||
| 	~Tumbler() | ||||
| 	{ | ||||
| 		{ | ||||
| 			b3Free(m_coneHull.vertices); | ||||
| 			b3Free(m_coneHull.edges); | ||||
| 			b3Free(m_coneHull.faces); | ||||
| 			b3Free(m_coneHull.planes); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3Free(m_cylinderHull.vertices); | ||||
| 			b3Free(m_cylinderHull.edges); | ||||
| 			b3Free(m_cylinderHull.faces); | ||||
| 			b3Free(m_cylinderHull.planes); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	void Step() | ||||
| 	{ | ||||
| 		if(m_count < e_count) | ||||
| 		{ | ||||
| 			++m_count; | ||||
|  | ||||
| 			{ | ||||
| 				b3BodyDef bdef; | ||||
| 				bdef.type = e_dynamicBody; | ||||
| 				bdef.position.Set(-10.0f, 5.0f, 0.0f); | ||||
|  | ||||
| 				b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 				b3SphereShape sphere; | ||||
| 				sphere.m_center.SetZero(); | ||||
| 				sphere.m_radius = 1.0f; | ||||
|  | ||||
| 				b3ShapeDef sdef; | ||||
| 				sdef.density = 1.0f; | ||||
| 				sdef.friction = 0.3f; | ||||
| 				sdef.shape = &sphere; | ||||
|  | ||||
| 				body->CreateShape(sdef); | ||||
| 			} | ||||
|  | ||||
| 			{ | ||||
| 				b3BodyDef bdef; | ||||
| 				bdef.type = e_dynamicBody; | ||||
| 				bdef.position.Set(-5.0f, 5.0f, 0.0f); | ||||
|  | ||||
| 				b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 				b3CapsuleShape capsule; | ||||
| 				capsule.m_centers[0].Set(0.0f, 0.0f, -1.0f); | ||||
| 				capsule.m_centers[1].Set(0.0f, 0.0f, 1.0f); | ||||
| 				capsule.m_radius = 1.0f; | ||||
|  | ||||
| 				b3ShapeDef sdef; | ||||
| 				sdef.density = 0.1f; | ||||
| 				sdef.friction = 0.2f; | ||||
| 				sdef.shape = &capsule; | ||||
|  | ||||
| 				body->CreateShape(sdef); | ||||
| 			} | ||||
|  | ||||
| 			{ | ||||
| 				b3BodyDef bdef; | ||||
| 				bdef.type = e_dynamicBody; | ||||
| 				bdef.position.Set(0.0f, 0.0f, 0.0f); | ||||
| 				bdef.angularVelocity.Set(0.0f, 0.05f * B3_PI, 0.0f); | ||||
| 				b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 				static b3BoxHull box; | ||||
| 				box.SetIdentity(); | ||||
|  | ||||
| 				b3HullShape hs; | ||||
| 				hs.m_hull = &box; | ||||
|  | ||||
| 				b3ShapeDef sd; | ||||
| 				sd.density = 0.05f; | ||||
| 				sd.shape = &hs; | ||||
|  | ||||
| 				body->CreateShape(sd); | ||||
| 			} | ||||
|  | ||||
| 			{ | ||||
| 				b3BodyDef bdef; | ||||
| 				bdef.type = e_dynamicBody; | ||||
| 				bdef.position.Set(0.0f, 5.0f, 0.0f); | ||||
|  | ||||
| 				b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 				b3HullShape hull; | ||||
| 				hull.m_hull = &m_coneHull; | ||||
|  | ||||
| 				b3ShapeDef sdef; | ||||
| 				sdef.density = 1.0f; | ||||
| 				sdef.friction = 0.3f; | ||||
| 				sdef.shape = &hull; | ||||
|  | ||||
| 				body->CreateShape(sdef); | ||||
| 			} | ||||
|  | ||||
| 			{ | ||||
| 				b3BodyDef bdef; | ||||
| 				bdef.type = e_dynamicBody; | ||||
| 				bdef.position.Set(4.0f, 5.0f, 0.0f); | ||||
|  | ||||
| 				b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 				b3HullShape hull; | ||||
| 				hull.m_hull = &m_cylinderHull; | ||||
|  | ||||
| 				b3ShapeDef sdef; | ||||
| 				sdef.density = 1.0f; | ||||
| 				sdef.friction = 0.2f; | ||||
| 				sdef.shape = &hull; | ||||
|  | ||||
| 				body->CreateShape(sdef); | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		Test::Step(); | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new Tumbler(); | ||||
| 	} | ||||
|  | ||||
| 	u32 m_count; | ||||
| 	b3Hull m_coneHull; | ||||
| 	b3Hull m_cylinderHull; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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