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include/bounce/bounce.h
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include/bounce/bounce.h
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/*
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* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BOUNCE_H
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#define BOUNCE_H
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// Include this file header in your project to directly access Bounce objects.
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#include <bounce\common\settings.h>
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#include <bounce\common\math\math.h>
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#include <bounce\common\time.h>
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#include <bounce\common\draw.h>
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#include <bounce\collision\broad_phase.h>
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#include <bounce\collision\gjk\gjk.h>
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#include <bounce\collision\gjk\gjk_cache.h>
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#include <bounce\collision\sat\sat.h>
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#include <bounce\collision\shapes\sphere.h>
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#include <bounce\collision\shapes\capsule.h>
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#include <bounce\collision\shapes\hull.h>
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#include <bounce\collision\shapes\triangle_hull.h>
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#include <bounce\collision\shapes\box_hull.h>
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#include <bounce\collision\shapes\mesh.h>
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#include <bounce\dynamics\joints\mouse_joint.h>
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#include <bounce\dynamics\joints\spring_joint.h>
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#include <bounce\dynamics\joints\sphere_joint.h>
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#include <bounce\dynamics\joints\revolute_joint.h>
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#include <bounce\dynamics\joints\cone_joint.h>
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#include <bounce\dynamics\shapes\sphere_shape.h>
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#include <bounce\dynamics\shapes\capsule_shape.h>
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#include <bounce\dynamics\shapes\hull_shape.h>
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#include <bounce\dynamics\shapes\mesh_shape.h>
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#include <bounce\dynamics\contacts\contact.h>
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#include <bounce\dynamics\contacts\convex_contact.h>
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#include <bounce\dynamics\contacts\mesh_contact.h>
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#include <bounce\dynamics\body.h>
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#include <bounce\dynamics\world.h>
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#include <bounce\dynamics\world_listeners.h>
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#endif
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