bugfix
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@ -128,7 +128,7 @@ void qhHull::Construct(const b3Vec3* vs, u32 count)
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FreeFace(f);
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}
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m_horizon = (qhHalfEdge**)((u8*)faces + F * sizeof(qhFace*));
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m_horizon = (qhHalfEdge**)((u8*)faces + F * sizeof(qhFace));
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m_horizonCount = 0;
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m_horizonVertices = (qhVertex**)((u8*)m_horizon + HE * sizeof(qhHalfEdge*));
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