api stuff, bugfix, comment
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@ -119,19 +119,17 @@ private:
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bool BuildInitialHull(const b3Vec3* vertices, u32 count);
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qhVertex* NextVertex();
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void AddVertex(qhVertex* v);
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void BuildHorizon(qhVertex* eye);
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void BuildHorizon(qhVertex* eye, qhHalfEdge* edge);
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void FindHorizon(qhVertex* eye);
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void FindHorizon(qhVertex* eye, qhHalfEdge* edge);
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void AddNewFaces(qhVertex* eye);
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void MergeFaces();
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bool MergeFace(qhFace* face);
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qhFace* AddTriangle(qhVertex* v1, qhVertex* v2, qhVertex* v3);
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qhHalfEdge* AddAdjoiningTriangle(qhVertex* v, qhHalfEdge* he);
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qhFace* CreateTriangle(qhVertex* v1, qhVertex* v2, qhVertex* v3);
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qhHalfEdge* CreateAdjoiningTriangle(qhVertex* v, qhHalfEdge* he);
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qhHalfEdge* FindTwin(const qhVertex* tail, const qhVertex* head) const;
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