test update
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@ -83,8 +83,7 @@ public:
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b3Vec3 n = point - xf.position;
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n.Normalize();
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m_character->ApplyForceToCenter(100.0f * n, true);
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g_debugDraw->DrawSolidCircle(normal, point + (0.05f * normal), 5.0f, b3Color(0.5f, 0.5f, 1.0f, 0.5f));
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m_character->ApplyForceToCenter(1000.0f * n, true);
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}
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}
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