use mvp
Switch from MVC (Model-View-Controller) pattern to a modified MVP (Model-View-Presenter) pattern, to toss out the inconvenient Controller
This commit is contained in:
143
examples/testbed/framework/presenter.cpp
Normal file
143
examples/testbed/framework/presenter.cpp
Normal file
@@ -0,0 +1,143 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include <testbed/framework/presenter.h>
|
||||
#include <testbed/framework/model.h>
|
||||
#include <testbed/framework/view.h>
|
||||
|
||||
// !
|
||||
static inline b3Vec2 GetCursorPosition()
|
||||
{
|
||||
extern GLFWwindow* g_window;
|
||||
|
||||
double x, y;
|
||||
glfwGetCursorPos(g_window, &x, &y);
|
||||
|
||||
return b3Vec2(float32(x), float32(y));
|
||||
}
|
||||
|
||||
Presenter::Presenter(Model* model, View* view)
|
||||
{
|
||||
m_model = model;
|
||||
m_view = view;
|
||||
}
|
||||
|
||||
Presenter::~Presenter()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Presenter::Event_SetWindowSize(float w, float h)
|
||||
{
|
||||
m_model->Command_ResizeCamera(w, h);
|
||||
}
|
||||
|
||||
void Presenter::Event_Press_Key(int button)
|
||||
{
|
||||
if (m_view->m_shiftDown)
|
||||
{
|
||||
if (button == GLFW_KEY_DOWN)
|
||||
{
|
||||
m_model->Command_ZoomCamera(1.0f);
|
||||
}
|
||||
|
||||
if (button == GLFW_KEY_UP)
|
||||
{
|
||||
m_model->Command_ZoomCamera(-1.0f);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_model->Command_Press_Key(button);
|
||||
}
|
||||
}
|
||||
|
||||
void Presenter::Event_Release_Key(int button)
|
||||
{
|
||||
if (!m_view->m_shiftDown)
|
||||
{
|
||||
m_model->Command_Release_Key(button);
|
||||
}
|
||||
}
|
||||
|
||||
void Presenter::Event_Press_Mouse(int button)
|
||||
{
|
||||
if (button == GLFW_MOUSE_BUTTON_LEFT)
|
||||
{
|
||||
if (!m_view->m_shiftDown)
|
||||
{
|
||||
m_model->Command_Press_Mouse_Left(GetCursorPosition());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Presenter::Event_Release_Mouse(int button)
|
||||
{
|
||||
if (button == GLFW_MOUSE_BUTTON_LEFT)
|
||||
{
|
||||
if (!m_view->m_shiftDown)
|
||||
{
|
||||
m_model->Command_Release_Mouse_Left(GetCursorPosition());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Presenter::Event_Move_Cursor(float x, float y)
|
||||
{
|
||||
b3Vec2 ps;
|
||||
ps.Set(x, y);
|
||||
|
||||
b3Vec2 dp = ps - m_view->m_ps0;
|
||||
|
||||
float32 ndx = b3Clamp(dp.x, -1.0f, 1.0f);
|
||||
float32 ndy = b3Clamp(dp.y, -1.0f, 1.0f);
|
||||
|
||||
if (m_view->m_shiftDown)
|
||||
{
|
||||
if (m_view->m_leftDown)
|
||||
{
|
||||
float32 ax = -0.005f * B3_PI * ndx;
|
||||
float32 ay = -0.005f * B3_PI * ndy;
|
||||
|
||||
m_model->Command_RotateCameraY(ax);
|
||||
m_model->Command_RotateCameraX(ay);
|
||||
}
|
||||
|
||||
if (m_view->m_rightDown)
|
||||
{
|
||||
float32 tx = 0.2f * ndx;
|
||||
float32 ty = -0.2f * ndy;
|
||||
|
||||
m_model->Command_TranslateCameraX(tx);
|
||||
m_model->Command_TranslateCameraY(ty);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_model->Command_Move_Cursor(GetCursorPosition());
|
||||
}
|
||||
}
|
||||
|
||||
void Presenter::Event_Scroll(float dx, float dy)
|
||||
{
|
||||
if (m_view->m_shiftDown)
|
||||
{
|
||||
float32 ny = b3Clamp(dy, -1.0f, 1.0f);
|
||||
m_model->Command_ZoomCamera(1.0f * ny);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user