Add PSP support

This commit is contained in:
Luke Benstead 2021-01-04 21:43:00 +00:00
parent 1509b9bd0e
commit 9f8dcae52a

View File

@ -21,21 +21,7 @@
#include <bounce/common/settings.h>
#define B3_WINDOWS 1
#define B3_MAC 2
#define B3_UNIX 3
#if defined (_WIN32)
#define B3_PLATFORM B3_WINDOWS
#elif defined( __APPLE__ )
#define B3_PLATFORM B3_MAC
#elif defined(_arch_dreamcast)
#define B3_PLATFORM B3_DREAMCAST
#else
#define B3_PLATFORM B3_UNIX
#endif
#if B3_PLATFORM == B3_WINDOWS
#if defined(__WIN32__)
#include <windows.h>
@ -44,64 +30,64 @@
class b3Time
{
public:
b3Time()
{
LARGE_INTEGER c;
QueryPerformanceCounter(&c);
m_c0 = c.QuadPart;
m_t0 = 0.0;
m_t = 0.0;
}
b3Time()
{
LARGE_INTEGER c;
QueryPerformanceCounter(&c);
m_c0 = c.QuadPart;
m_t0 = 0.0;
m_t = 0.0;
}
// Get the accumulated time in miliseconds from this timer.
float64 GetCurrentMilis() const
{
return m_t;
}
// Get the accumulated time in miliseconds from this timer.
float64 GetCurrentMilis() const
{
return m_t;
}
// Get the elapsed time since this timer was updated.
float64 GetElapsedMilis() const
{
return m_t - m_t0;
}
// Get the elapsed time since this timer was updated.
float64 GetElapsedMilis() const
{
return m_t - m_t0;
}
// Add the elapsed time since this function was called to this timer.
void Update()
{
static float64 inv_frequency = 0.0;
if (inv_frequency == 0.0)
{
LARGE_INTEGER c;
QueryPerformanceFrequency(&c);
// Add the elapsed time since this function was called to this timer.
void Update()
{
static float64 inv_frequency = 0.0;
if (inv_frequency == 0.0)
{
LARGE_INTEGER c;
QueryPerformanceFrequency(&c);
float64 cycles_per_s = float64(c.QuadPart);
float64 s_per_cycle = 1.0 / cycles_per_s;
float64 ms_per_cycle = 1000.0 * s_per_cycle;
inv_frequency = ms_per_cycle;
}
float64 cycles_per_s = float64(c.QuadPart);
float64 s_per_cycle = 1.0 / cycles_per_s;
float64 ms_per_cycle = 1000.0 * s_per_cycle;
inv_frequency = ms_per_cycle;
}
LARGE_INTEGER c;
QueryPerformanceCounter(&c);
LARGE_INTEGER c;
QueryPerformanceCounter(&c);
float64 dt = inv_frequency * float64(c.QuadPart - m_c0);
m_c0 = c.QuadPart;
Add(dt);
}
float64 dt = inv_frequency * float64(c.QuadPart - m_c0);
m_c0 = c.QuadPart;
Add(dt);
}
// Add time to this timer.
void Add(float64 dt)
{
m_t0 = m_t;
m_t += dt;
}
// Add time to this timer.
void Add(float64 dt)
{
m_t0 = m_t;
m_t += dt;
}
private:
u64 m_c0;
float64 m_t0;
float64 m_t;
u64 m_c0;
float64 m_t0;
float64 m_t;
};
#elif B3_PLATFORM == B3_MAC
#elif defined(__APPLE__)
#include <mach/mach_time.h>
@ -110,56 +96,56 @@ private:
class b3Time
{
public:
b3Time()
{
m_c0 = mach_absolute_time();
m_t0 = 0.0;
m_t = 0.0;
}
b3Time()
{
m_c0 = mach_absolute_time();
m_t0 = 0.0;
m_t = 0.0;
}
// Get the accumulated time in miliseconds from this timer.
double GetCurrentMilis() const
{
return m_t;
}
// Get the accumulated time in miliseconds from this timer.
double GetCurrentMilis() const
{
return m_t;
}
// Get the elapsed time since this timer was updated.
double GetElapsedMilis() const
{
return m_t - m_t0;
}
// Get the elapsed time since this timer was updated.
double GetElapsedMilis() const
{
return m_t - m_t0;
}
// Add the elapsed time since this function was called to this timer.
void Update()
{
static double inv_frequency = 0.0;
if (inv_frequency == 0.0)
{
mach_timebase_info_data_t info;
mach_timebase_info(&info);
inv_frequency = double(info.numer) / (double(info.denom) * 1.0e6);
}
// Add the elapsed time since this function was called to this timer.
void Update()
{
static double inv_frequency = 0.0;
if (inv_frequency == 0.0)
{
mach_timebase_info_data_t info;
mach_timebase_info(&info);
inv_frequency = double(info.numer) / (double(info.denom) * 1.0e6);
}
uint64_t c = mach_absolute_time();
double dt = inv_frequency * (double)(c - m_c0);
m_c0 = c;
Add(dt);
}
uint64_t c = mach_absolute_time();
double dt = inv_frequency * (double)(c - m_c0);
m_c0 = c;
Add(dt);
}
// Add time to this timer.
void Add(double dt)
{
m_t0 = m_t;
m_t += dt;
}
// Add time to this timer.
void Add(double dt)
{
m_t0 = m_t;
m_t += dt;
}
private:
uint64_t m_c0;
double m_t0;
double m_t;
uint64_t m_c0;
double m_t0;
double m_t;
};
#elif B3_PLATFORM == B3_DREAMCAST
#elif defined(_arch_dreamcast)
#include <kos.h>
@ -207,6 +193,54 @@ private:
double m_t;
};
#elif defined(__PSP__)
#include <pspthreadman.h>
class b3Time
{
public:
b3Time()
{
m_c0 = sceKernelGetSystemTimeLow();
m_t0 = 0.0;
m_t = 0.0;
}
// Get the accumulated time in miliseconds from this timer.
double GetCurrentMilis() const
{
return m_t;
}
// Get the elapsed time since this timer was updated.
double GetElapsedMilis() const
{
return m_t - m_t0;
}
// Add the elapsed time since this function was called to this timer.
void Update()
{
uint64_t c = sceKernelGetSystemTimeLow();
double dt = double(c - m_c0) * 0.000001;
m_c0 = c;
Add(dt);
}
// Add time to this timer.
void Add(double dt)
{
m_t0 = m_t;
m_t += dt;
}
private:
uint64_t m_c0;
double m_t0;
double m_t;
};
#else
#include <time.h>
@ -216,46 +250,46 @@ private:
class b3Time
{
public:
b3Time()
{
clock_gettime(CLOCK_MONOTONIC, &m_c0);
m_t0 = 0.0;
m_t = 0.0;
}
b3Time()
{
clock_gettime(CLOCK_MONOTONIC, &m_c0);
m_t0 = 0.0;
m_t = 0.0;
}
// Get the accumulated time in miliseconds from this timer.
double GetCurrentMilis() const
{
return m_t;
}
// Get the accumulated time in miliseconds from this timer.
double GetCurrentMilis() const
{
return m_t;
}
// Get the elapsed time since this timer was updated.
double GetElapsedMilis() const
{
return m_t - m_t0;
}
// Get the elapsed time since this timer was updated.
double GetElapsedMilis() const
{
return m_t - m_t0;
}
// Add the elapsed time since this function was called to this timer.
void Update()
{
struct timespec c;
clock_gettime(CLOCK_MONOTONIC, &c);
double dt = (double)(c.tv_nsec - m_c0.tv_nsec) * 1.0e-6;
m_c0 = c;
Add(dt);
}
// Add the elapsed time since this function was called to this timer.
void Update()
{
struct timespec c;
clock_gettime(CLOCK_MONOTONIC, &c);
double dt = (double)(c.tv_nsec - m_c0.tv_nsec) * 1.0e-6;
m_c0 = c;
Add(dt);
}
// Add time to this timer.
void Add(double dt)
{
m_t0 = m_t;
m_t += dt;
}
// Add time to this timer.
void Add(double dt)
{
m_t0 = m_t;
m_t += dt;
}
private:
struct timespec m_c0;
double m_t0;
double m_t;
struct timespec m_c0;
double m_t0;
double m_t;
};
#endif // B3_PLATFORM