improve friction quality, add shader-only support, improve debug drawing facilities, fix couple things
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@ -25,7 +25,8 @@
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struct DrawPoints;
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struct DrawLines;
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struct DrawTriangles;
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struct DrawShapes;
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struct DrawWire;
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struct DrawSolid;
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class Camera
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{
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@ -66,13 +67,17 @@ public:
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DebugDraw();
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~DebugDraw();
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void DrawPoint(const b3Vec3& point, const b3Color& color);
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void DrawPoint(const b3Vec3& p, float32 size, const b3Color& color);
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void DrawSegment(const b3Vec3& a, const b3Vec3& b, const b3Color& color);
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void DrawSegment(const b3Vec3& p1, const b3Vec3& p2, const b3Color& color);
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void DrawTriangle(const b3Vec3& p1, const b3Vec3& p2, const b3Vec3& p3, const b3Color& color);
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void DrawSolidTriangle(const b3Vec3& normal, const b3Vec3& p1, const b3Vec3& p2, const b3Vec3& p3, const b3Color& color);
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void DrawPolygon(const b3Vec3* vertices, u32 count, const b3Color& color);
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void DrawSolidPolygon(const b3Vec3* vertices, u32 count, const b3Color& color);
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void DrawSolidPolygon(const b3Vec3& normal, const b3Vec3* vertices, u32 count, const b3Color& color);
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void DrawCircle(const b3Vec3& normal, const b3Vec3& center, float32 radius, const b3Color& color);
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@ -86,15 +91,30 @@ public:
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void DrawTransform(const b3Transform& xf);
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//
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void DrawString(const char* string, const b3Color& color, ...);
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void Submit();
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void Submit(const b3World& world);
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void DrawSphere(const b3SphereShape* s, const b3Color& c, const b3Transform& xf);
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void DrawCapsule(const b3CapsuleShape* s, const b3Color& c, const b3Transform& xf);
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void DrawHull(const b3HullShape* s, const b3Color& c, const b3Transform& xf);
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void DrawMesh(const b3MeshShape* s, const b3Color& c, const b3Transform& xf);
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void DrawShape(const b3Shape* s, const b3Color& c, const b3Transform& xf);
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void Draw(const b3World& world);
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void Draw();
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private:
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friend struct DrawShapes;
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DrawPoints* m_points;
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DrawLines* m_lines;
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DrawTriangles* m_triangles;
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DrawShapes* m_shapes;
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DrawWire* m_wire;
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DrawSolid* m_solid;
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};
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#endif
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