improve friction quality, add shader-only support, improve debug drawing facilities, fix couple things
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@ -61,10 +61,10 @@ public:
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if (b3Distance(pointA, pointB) > 0.0f)
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{
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g_debugDraw->DrawPoint(pointA, b3Color(1.0f, 0.0f, 0.0f));
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g_debugDraw->DrawPoint(pointB, b3Color(1.0f, 0.0f, 0.0f));
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g_debugDraw->DrawPoint(pointA, 4.0f, b3Color(0.0f, 1.0f, 0.0f));
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g_debugDraw->DrawPoint(pointB, 4.0f, b3Color(0.0f, 1.0f, 0.0f));
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g_debugDraw->DrawSegment(pointA, pointB, b3Color(1.0f, 1.0f, 0.0f));
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g_debugDraw->DrawSegment(pointA, pointB, b3Color(1.0f, 1.0f, 1.0f));
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}
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g_debugDraw->DrawTransform(m_xfA);
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