improve friction quality, add shader-only support, improve debug drawing facilities, fix couple things

This commit is contained in:
Irlan
2017-02-07 14:31:52 -02:00
parent d59b67c3c3
commit a346a1472d
30 changed files with 1795 additions and 20880 deletions

View File

@ -61,10 +61,10 @@ public:
if (b3Distance(pointA, pointB) > 0.0f)
{
g_debugDraw->DrawPoint(pointA, b3Color(1.0f, 0.0f, 0.0f));
g_debugDraw->DrawPoint(pointB, b3Color(1.0f, 0.0f, 0.0f));
g_debugDraw->DrawPoint(pointA, 4.0f, b3Color(0.0f, 1.0f, 0.0f));
g_debugDraw->DrawPoint(pointB, 4.0f, b3Color(0.0f, 1.0f, 0.0f));
g_debugDraw->DrawSegment(pointA, pointB, b3Color(1.0f, 1.0f, 0.0f));
g_debugDraw->DrawSegment(pointA, pointB, b3Color(1.0f, 1.0f, 1.0f));
}
g_debugDraw->DrawTransform(m_xfA);