improve friction quality, add shader-only support, improve debug drawing facilities, fix couple things

This commit is contained in:
Irlan
2017-02-07 14:31:52 -02:00
parent d59b67c3c3
commit a346a1472d
30 changed files with 1795 additions and 20880 deletions

View File

@ -166,7 +166,7 @@ solution (solution_name)
location ( solution_dir .. action )
includedirs { external_dir, inc_dir }
vpaths { ["Headers"] = "**.h", ["Sources"] = "**.cpp" }
buildoptions { "-std=c++11" } -- require C++11
buildoptions { "-std=c++11" } -- GNU/GCC C++11
--common
files
@ -179,11 +179,11 @@ solution (solution_name)
configuration { "windows" }
links { "glu32", "opengl32", "winmm" }
configuration { "not windows", "not macosx" }
links
{
"GL", "GLU", "rt", "Xrandr", "Xinerama", "Xi", "Xcursor",
"GL", "rt", "Xrandr", "Xinerama", "Xi", "Xcursor",
"m", "dl", "Xrender", "drm", "Xdamage", "X11-xcb", "xcb-glx",
"xcb-dri2", "xcb-dri3", "xcb-present", "xcb-sync", "xshmfence",
"Xxf86vm", "Xfixes", "Xext", "X11", "pthread", "xcb", "Xau", "Xdmcp"