improve friction quality, add shader-only support, improve debug drawing facilities, fix couple things
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@ -166,7 +166,7 @@ solution (solution_name)
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location ( solution_dir .. action )
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includedirs { external_dir, inc_dir }
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vpaths { ["Headers"] = "**.h", ["Sources"] = "**.cpp" }
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buildoptions { "-std=c++11" } -- require C++11
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buildoptions { "-std=c++11" } -- GNU/GCC C++11
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--common
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files
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@ -179,11 +179,11 @@ solution (solution_name)
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configuration { "windows" }
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links { "glu32", "opengl32", "winmm" }
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configuration { "not windows", "not macosx" }
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links
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{
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"GL", "GLU", "rt", "Xrandr", "Xinerama", "Xi", "Xcursor",
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"GL", "rt", "Xrandr", "Xinerama", "Xi", "Xcursor",
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"m", "dl", "Xrender", "drm", "Xdamage", "X11-xcb", "xcb-glx",
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"xcb-dri2", "xcb-dri3", "xcb-present", "xcb-sync", "xshmfence",
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"Xxf86vm", "Xfixes", "Xext", "X11", "pthread", "xcb", "Xau", "Xdmcp"
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