Apply changes from latest known public version of bounce dated 2019-11-13
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		| @@ -45,7 +45,7 @@ int main(int argc, char** argv) | ||||
| 	world->SetGravity(gravity); | ||||
| 	 | ||||
| 	// The fixed time step size. | ||||
| 	const float32 timeStep = 1.0f / 60.0f; | ||||
| 	const scalar timeStep = 1.0f / 60.0f; | ||||
| 	 | ||||
| 	// Number of iterations for the velocity constraint solver. | ||||
| 	const u32 velocityIterations = 8; | ||||
| @@ -59,14 +59,8 @@ int main(int argc, char** argv) | ||||
|  | ||||
| 	// Create a box positioned at the world origin and  | ||||
| 	// aligned with the world frame. | ||||
| 	b3BoxHull groundBox; | ||||
| 	 | ||||
| 	// Set the ground box dimensions using a linear scale transform. | ||||
| 	b3Transform scale; | ||||
| 	scale.position.SetZero(); | ||||
| 	scale.rotation = b3Diagonal(10.0f, 1.0f, 10.0f); | ||||
| 	groundBox.SetTransform(scale); | ||||
| 	 | ||||
| 	b3BoxHull groundBox(10.0f, 1.0f, 10.0f); | ||||
|  | ||||
| 	// Create the box physics wrapper. | ||||
| 	b3HullShape groundShape; | ||||
| 	groundShape.m_hull = &groundBox; | ||||
| @@ -115,7 +109,7 @@ int main(int argc, char** argv) | ||||
| 		 | ||||
| 		// Decode the axis and angle of rotation about it from the quaternion. | ||||
| 		b3Vec3 axis; | ||||
| 		float32 angle; | ||||
| 		scalar angle; | ||||
| 		orientation.GetAxisAngle(&axis, &angle); | ||||
|  | ||||
| 		// Visualize the body state in this frame. | ||||
|   | ||||
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