Apply changes from latest known public version of bounce dated 2019-11-13
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@@ -19,33 +19,34 @@
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#ifndef BEAM_H
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#define BEAM_H
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#include <testbed/framework/softbody_dragger.h>
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class Beam : public Test
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{
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public:
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enum
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{
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e_w = 5,
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e_h = 2,
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e_d = 2
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};
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Beam()
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{
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m_E0 = 1000.0f;
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m_E = m_E0;
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// Create soft body
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b3SoftBodyDef def;
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def.mesh = &m_mesh;
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def.density = 0.2f;
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def.E = 1000.0f;
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def.E = m_E0;
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def.nu = 0.33f;
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def.radius = 0.2f;
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def.friction = 0.6f;
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m_body = new b3SoftBody(def);
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b3Vec3 gravity(0.0f, -9.8f, 0.0f);
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m_body->SetGravity(gravity);
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m_body->SetWorld(&m_world);
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for (u32 i = 0; i < m_mesh.vertexCount; ++i)
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{
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b3SoftBodyNode* n = m_body->GetVertexNode(i);
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n->SetRadius(0.05f);
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n->SetFriction(0.2f);
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}
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// Create body
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{
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@@ -55,7 +56,7 @@ public:
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b3Body* b = m_world.CreateBody(bd);
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m_wallHull.Set(1.0f, 5.0f, 5.0f);
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m_wallHull.SetExtents(1.0f, 5.0f, 5.0f);
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b3HullShape wallShape;
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wallShape.m_hull = &m_wallHull;
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@@ -64,18 +65,20 @@ public:
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sd.shape = &wallShape;
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b3Shape* wall = b->CreateShape(sd);
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b3SoftBodyWorldShapeDef ssd;
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ssd.shape = wall;
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m_body->CreateWorldShape(ssd);
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}
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b3AABB3 aabb;
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aabb.m_lower.Set(-3.0f, -5.0f, -5.0f);
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aabb.m_upper.Set(-2.0f, 5.0f, 5.0f);
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for (u32 i = 0; i < m_mesh.vertexCount; ++i)
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for (u32 i = 0; i < e_h + 1; ++i)
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{
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b3SoftBodyNode* n = m_body->GetVertexNode(i);
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b3Vec3 p = n->GetPosition();
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if (aabb.Contains(p))
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for (u32 k = 0; k < e_d + 1; ++k)
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{
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u32 v = m_mesh.GetVertex(i, 0, k);
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b3SoftBodyNode* n = m_body->GetNode(v);
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n->SetType(e_staticSoftBodyNode);
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}
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}
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@@ -107,9 +110,9 @@ public:
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b3Vec3 pA = m_bodyDragger->GetPointA();
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b3Vec3 pB = m_bodyDragger->GetPointB();
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g_draw->DrawPoint(pA, 2.0f, b3Color_green);
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g_draw->DrawPoint(pA, 4.0f, b3Color_green);
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g_draw->DrawPoint(pB, 2.0f, b3Color_green);
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g_draw->DrawPoint(pB, 4.0f, b3Color_green);
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g_draw->DrawSegment(pA, pB, b3Color_white);
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}
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@@ -117,8 +120,10 @@ public:
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extern u32 b3_softBodySolverIterations;
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g_draw->DrawString(b3Color_white, "Iterations = %d", b3_softBodySolverIterations);
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float32 E = m_body->GetEnergy();
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scalar E = m_body->GetEnergy();
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g_draw->DrawString(b3Color_white, "E = %f", E);
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g_draw->DrawString(b3Color_white, "Up/Down - Young Modulus (%f)", m_E);
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}
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void MouseMove(const b3Ray3& pw)
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@@ -146,13 +151,37 @@ public:
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}
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}
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void KeyDown(int button)
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{
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if (button == GLFW_KEY_UP)
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{
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m_E = b3Clamp(m_E + scalar(10), scalar(0), m_E0);
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for (u32 i = 0; i < m_mesh.tetrahedronCount; ++i)
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{
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m_body->GetElement(i)->SetE(m_E);
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}
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}
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if (button == GLFW_KEY_DOWN)
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{
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m_E = b3Clamp(m_E - scalar(10), scalar(10), m_E0);
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for (u32 i = 0; i < m_mesh.tetrahedronCount; ++i)
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{
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m_body->GetElement(i)->SetE(m_E);
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}
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}
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}
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static Test* Create()
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{
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return new Beam();
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}
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b3BlockSoftBodyMesh<5, 2, 2> m_mesh;
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b3BlockSoftBodyMesh<e_w, e_h, e_d> m_mesh;
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scalar m_E0;
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scalar m_E;
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b3SoftBody* m_body;
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b3SoftBodyDragger* m_bodyDragger;
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