Apply changes from latest known public version of bounce dated 2019-11-13
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@@ -40,16 +40,15 @@ public:
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{
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b3BodyDef bdef;
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bdef.type = e_dynamicBody;
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bdef.position.Set(0.0f, 10.0f, 0.0f);
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bdef.orientation.Set(b3Vec3(0.0f, 0.0f, -1.0f), 1.5f * B3_PI);
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bdef.linearVelocity.Set(0.005f, -10.0f, 0.005f);
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bdef.angularVelocity.Set(2000.0f * B3_PI, 2000.0f * B3_PI, 10000.0f * B3_PI);
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bdef.angularVelocity.Set(0.5f * B3_PI, 10.0f * B3_PI, 0.0f);
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b3Body* body = m_world.CreateBody(bdef);
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b3CapsuleShape capsule;
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capsule.m_centers[0].Set(0.0f, 4.0f, 0.0f);
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capsule.m_centers[1].Set(0.0f, -4.0f, 0.0f);
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capsule.m_vertex1.Set(0.0f, 4.0f, 0.0f);
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capsule.m_vertex2.Set(0.0f, -4.0f, 0.0f);
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capsule.m_radius = 0.5f;
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b3ShapeDef sd;
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