Apply changes from latest known public version of bounce dated 2019-11-13
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@@ -64,8 +64,8 @@ public:
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b3Body* body = m_world.CreateBody(bdef);
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b3CapsuleShape capsule;
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capsule.m_centers[0].Set(0.0f, 0.0f, -1.0f);
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capsule.m_centers[1].Set(0.0f, 0.0f, 1.0f);
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capsule.m_vertex1.Set(0.0f, 0.0f, -1.0f);
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capsule.m_vertex2.Set(0.0f, 0.0f, 1.0f);
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capsule.m_radius = 1.0f;
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b3ShapeDef sdef;
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@@ -83,7 +83,7 @@ public:
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b3Body* body = m_world.CreateBody(bdef);
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m_coneHull.SetAsCone();
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m_coneHull.SetExtents(1.0f, 1.0f);
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b3HullShape hull;
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hull.m_hull = &m_coneHull;
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@@ -103,7 +103,7 @@ public:
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b3Body* body = m_world.CreateBody(bdef);
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m_cylinderHull.SetAsCylinder();
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m_cylinderHull.SetExtents(1.0f, 1.0f);
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b3HullShape hull;
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hull.m_hull = &m_cylinderHull;
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@@ -126,8 +126,8 @@ public:
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return new QuadricShapes();
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}
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b3QHull m_coneHull;
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b3QHull m_cylinderHull;
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b3ConeHull m_coneHull;
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b3CylinderHull m_cylinderHull;
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};
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#endif
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