Apply changes from latest known public version of bounce dated 2019-11-13
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@@ -63,8 +63,8 @@ public:
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m_character = m_world.CreateBody(bd);
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b3CapsuleShape cap;
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cap.m_centers[0].Set(0.0f, 2.0f, 0.0f);
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cap.m_centers[1].Set(0.0f, -2.0f, 0.0f);
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cap.m_vertex1.Set(0.0f, 2.0f, 0.0f);
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cap.m_vertex2.Set(0.0f, -2.0f, 0.0f);
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cap.m_radius = 0.5f;
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b3ShapeDef sd;
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@@ -129,7 +129,7 @@ public:
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bd.type = b3BodyType::e_dynamicBody;
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bd.position.Set(RandomFloat(-20.0f, 20.0f), RandomFloat(10.0f, 20.0f), RandomFloat(-20.0f, 20.0f));
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b3Vec3 n = m_character->GetTransform().position - bd.position;
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b3Vec3 n = m_character->GetTransform().translation - bd.position;
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n.Normalize();
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bd.linearVelocity = 60.0f * n;
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