Apply changes from latest known public version of bounce dated 2019-11-13

This commit is contained in:
Luke Benstead
2020-01-25 12:31:05 +00:00
parent f87e2a6378
commit a61262407c
431 changed files with 108959 additions and 26372 deletions

View File

@@ -63,8 +63,8 @@ public:
m_character = m_world.CreateBody(bd);
b3CapsuleShape cap;
cap.m_centers[0].Set(0.0f, 2.0f, 0.0f);
cap.m_centers[1].Set(0.0f, -2.0f, 0.0f);
cap.m_vertex1.Set(0.0f, 2.0f, 0.0f);
cap.m_vertex2.Set(0.0f, -2.0f, 0.0f);
cap.m_radius = 0.5f;
b3ShapeDef sd;
@@ -129,7 +129,7 @@ public:
bd.type = b3BodyType::e_dynamicBody;
bd.position.Set(RandomFloat(-20.0f, 20.0f), RandomFloat(10.0f, 20.0f), RandomFloat(-20.0f, 20.0f));
b3Vec3 n = m_character->GetTransform().position - bd.position;
b3Vec3 n = m_character->GetTransform().translation - bd.position;
n.Normalize();
bd.linearVelocity = 60.0f * n;