Apply changes from latest known public version of bounce dated 2019-11-13
This commit is contained in:
210
external/glfw/nsgl_context.m
vendored
210
external/glfw/nsgl_context.m
vendored
@@ -1,7 +1,7 @@
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//========================================================================
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// GLFW 3.3 OS X - www.glfw.org
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// GLFW 3.3 macOS - www.glfw.org
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org>
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// Copyright (c) 2009-2019 Camilla Löwy <elmindreda@glfw.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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@@ -26,30 +26,75 @@
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#include "internal.h"
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// Display link callback for manual swap interval implementation
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// This is based on a similar workaround added to SDL2
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//
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static CVReturn displayLinkCallback(CVDisplayLinkRef displayLink,
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const CVTimeStamp* now,
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const CVTimeStamp* outputTime,
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CVOptionFlags flagsIn,
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CVOptionFlags* flagsOut,
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void* userInfo)
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{
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_GLFWwindow* window = (_GLFWwindow *) userInfo;
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const int interval = atomic_load(&window->context.nsgl.swapInterval);
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if (interval > 0)
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{
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[window->context.nsgl.swapIntervalCond lock];
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window->context.nsgl.swapIntervalsPassed++;
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[window->context.nsgl.swapIntervalCond signal];
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[window->context.nsgl.swapIntervalCond unlock];
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}
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return kCVReturnSuccess;
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}
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static void makeContextCurrentNSGL(_GLFWwindow* window)
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{
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@autoreleasepool {
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if (window)
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[window->context.nsgl.object makeCurrentContext];
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else
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[NSOpenGLContext clearCurrentContext];
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_glfwPlatformSetCurrentContext(window);
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_glfwPlatformSetTls(&_glfw.contextSlot, window);
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} // autoreleasepool
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}
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static void swapBuffersNSGL(_GLFWwindow* window)
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{
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@autoreleasepool {
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const int interval = atomic_load(&window->context.nsgl.swapInterval);
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if (interval > 0)
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{
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[window->context.nsgl.swapIntervalCond lock];
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do
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{
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[window->context.nsgl.swapIntervalCond wait];
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} while (window->context.nsgl.swapIntervalsPassed % interval != 0);
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window->context.nsgl.swapIntervalsPassed = 0;
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[window->context.nsgl.swapIntervalCond unlock];
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}
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// ARP appears to be unnecessary, but this is future-proof
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[window->context.nsgl.object flushBuffer];
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} // autoreleasepool
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}
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static void swapIntervalNSGL(int interval)
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{
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_GLFWwindow* window = _glfwPlatformGetCurrentContext();
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GLint sync = interval;
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[window->context.nsgl.object setValues:&sync
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forParameter:NSOpenGLCPSwapInterval];
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@autoreleasepool {
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_GLFWwindow* window = _glfwPlatformGetTls(&_glfw.contextSlot);
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atomic_store(&window->context.nsgl.swapInterval, interval);
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[window->context.nsgl.swapIntervalCond lock];
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window->context.nsgl.swapIntervalsPassed = 0;
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[window->context.nsgl.swapIntervalCond unlock];
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} // autoreleasepool
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}
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static int extensionSupportedNSGL(const char* extension)
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@@ -76,11 +121,26 @@ static GLFWglproc getProcAddressNSGL(const char* procname)
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//
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static void destroyContextNSGL(_GLFWwindow* window)
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{
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@autoreleasepool {
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if (window->context.nsgl.displayLink)
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{
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if (CVDisplayLinkIsRunning(window->context.nsgl.displayLink))
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CVDisplayLinkStop(window->context.nsgl.displayLink);
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CVDisplayLinkRelease(window->context.nsgl.displayLink);
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}
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[window->context.nsgl.swapIntervalCond release];
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window->context.nsgl.swapIntervalCond = nil;
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[window->context.nsgl.pixelFormat release];
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window->context.nsgl.pixelFormat = nil;
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[window->context.nsgl.object release];
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window->context.nsgl.object = nil;
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} // autoreleasepool
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}
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@@ -119,70 +179,81 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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unsigned int attributeCount = 0;
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if (ctxconfig->client == GLFW_OPENGL_ES_API)
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{
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_glfwInputError(GLFW_API_UNAVAILABLE,
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"NSGL: OpenGL ES is not available on OS X");
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return GLFW_FALSE;
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}
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if (ctxconfig->major == 3 && ctxconfig->minor < 2)
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"NSGL: The targeted version of OS X does not support OpenGL 3.0 or 3.1");
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"NSGL: OpenGL ES is not available on macOS");
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return GLFW_FALSE;
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}
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if (ctxconfig->major > 2)
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{
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if (!ctxconfig->forward)
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if (ctxconfig->major == 3 && ctxconfig->minor < 2)
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"NSGL: The targeted version of OS X only supports forward-compatible contexts for OpenGL 3.2 and above");
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"NSGL: The targeted version of macOS does not support OpenGL 3.0 or 3.1 but may support 3.2 and above");
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return GLFW_FALSE;
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}
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if (ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
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if (!ctxconfig->forward || ctxconfig->profile != GLFW_OPENGL_CORE_PROFILE)
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{
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_glfwInputError(GLFW_VERSION_UNAVAILABLE,
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"NSGL: The targeted version of OS X only supports core profile contexts for OpenGL 3.2 and above");
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"NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above");
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return GLFW_FALSE;
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}
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}
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// Context robustness modes (GL_KHR_robustness) are not yet supported on
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// OS X but are not a hard constraint, so ignore and continue
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// Context robustness modes (GL_KHR_robustness) are not yet supported by
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// macOS but are not a hard constraint, so ignore and continue
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// Context release behaviors (GL_KHR_context_flush_control) are not yet
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// supported on OS X but are not a hard constraint, so ignore and continue
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// supported by macOS but are not a hard constraint, so ignore and continue
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#define ADD_ATTR(x) { attributes[attributeCount++] = x; }
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#define ADD_ATTR2(x, y) { ADD_ATTR(x); ADD_ATTR(y); }
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// Debug contexts (GL_KHR_debug) are not yet supported by macOS but are not
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// a hard constraint, so ignore and continue
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// Arbitrary array size here
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NSOpenGLPixelFormatAttribute attributes[40];
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// No-error contexts (GL_KHR_no_error) are not yet supported by macOS but
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// are not a hard constraint, so ignore and continue
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ADD_ATTR(NSOpenGLPFAAccelerated);
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ADD_ATTR(NSOpenGLPFAClosestPolicy);
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#define addAttrib(a) \
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{ \
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assert((size_t) index < sizeof(attribs) / sizeof(attribs[0])); \
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attribs[index++] = a; \
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}
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#define setAttrib(a, v) { addAttrib(a); addAttrib(v); }
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NSOpenGLPixelFormatAttribute attribs[40];
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int index = 0;
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addAttrib(NSOpenGLPFAAccelerated);
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addAttrib(NSOpenGLPFAClosestPolicy);
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if (ctxconfig->nsgl.offline)
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{
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addAttrib(NSOpenGLPFAAllowOfflineRenderers);
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// NOTE: This replaces the NSSupportsAutomaticGraphicsSwitching key in
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// Info.plist for unbundled applications
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// HACK: This assumes that NSOpenGLPixelFormat will remain
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// a straightforward wrapper of its CGL counterpart
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addAttrib(kCGLPFASupportsAutomaticGraphicsSwitching);
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}
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101000
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if (ctxconfig->major >= 4)
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{
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ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
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setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion4_1Core);
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}
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else
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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if (ctxconfig->major >= 3)
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{
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ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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setAttrib(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
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}
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if (ctxconfig->major <= 2)
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{
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if (fbconfig->auxBuffers != GLFW_DONT_CARE)
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ADD_ATTR2(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
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setAttrib(NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers);
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if (fbconfig->accumRedBits != GLFW_DONT_CARE &&
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fbconfig->accumGreenBits != GLFW_DONT_CARE &&
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@@ -194,7 +265,7 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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fbconfig->accumBlueBits +
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fbconfig->accumAlphaBits;
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ADD_ATTR2(NSOpenGLPFAAccumSize, accumBits);
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setAttrib(NSOpenGLPFAAccumSize, accumBits);
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}
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}
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@@ -206,53 +277,61 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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fbconfig->greenBits +
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fbconfig->blueBits;
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// OS X needs non-zero color size, so set reasonable values
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// macOS needs non-zero color size, so set reasonable values
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if (colorBits == 0)
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colorBits = 24;
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else if (colorBits < 15)
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colorBits = 15;
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ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
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setAttrib(NSOpenGLPFAColorSize, colorBits);
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}
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if (fbconfig->alphaBits != GLFW_DONT_CARE)
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ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
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setAttrib(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
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if (fbconfig->depthBits != GLFW_DONT_CARE)
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ADD_ATTR2(NSOpenGLPFADepthSize, fbconfig->depthBits);
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setAttrib(NSOpenGLPFADepthSize, fbconfig->depthBits);
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if (fbconfig->stencilBits != GLFW_DONT_CARE)
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ADD_ATTR2(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
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setAttrib(NSOpenGLPFAStencilSize, fbconfig->stencilBits);
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if (fbconfig->stereo)
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ADD_ATTR(NSOpenGLPFAStereo);
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{
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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"NSGL: Stereo rendering is deprecated");
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return GLFW_FALSE;
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#else
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addAttrib(NSOpenGLPFAStereo);
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#endif
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}
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if (fbconfig->doublebuffer)
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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addAttrib(NSOpenGLPFADoubleBuffer);
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if (fbconfig->samples != GLFW_DONT_CARE)
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{
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if (fbconfig->samples == 0)
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{
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ADD_ATTR2(NSOpenGLPFASampleBuffers, 0);
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setAttrib(NSOpenGLPFASampleBuffers, 0);
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}
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else
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{
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ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
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ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
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setAttrib(NSOpenGLPFASampleBuffers, 1);
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setAttrib(NSOpenGLPFASamples, fbconfig->samples);
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}
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}
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// NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
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// framebuffer, so there's no need (and no way) to request it
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ADD_ATTR(0);
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addAttrib(0);
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#undef ADD_ATTR
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#undef ADD_ATTR2
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#undef addAttrib
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#undef setAttrib
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window->context.nsgl.pixelFormat =
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[[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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[[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
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if (window->context.nsgl.pixelFormat == nil)
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{
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_glfwInputError(GLFW_FORMAT_UNAVAILABLE,
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@@ -275,8 +354,24 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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return GLFW_FALSE;
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}
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if (fbconfig->transparent)
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{
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GLint opaque = 0;
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[window->context.nsgl.object setValues:&opaque
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forParameter:NSOpenGLContextParameterSurfaceOpacity];
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}
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if (window->ns.retina)
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[window->ns.view setWantsBestResolutionOpenGLSurface:YES];
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GLint interval = 0;
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[window->context.nsgl.object setValues:&interval
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forParameter:NSOpenGLContextParameterSwapInterval];
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[window->context.nsgl.object setView:window->ns.view];
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window->context.nsgl.swapIntervalCond = [NSCondition new];
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window->context.makeCurrent = makeContextCurrentNSGL;
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window->context.swapBuffers = swapBuffersNSGL;
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window->context.swapInterval = swapIntervalNSGL;
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@@ -284,9 +379,26 @@ GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
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window->context.getProcAddress = getProcAddressNSGL;
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window->context.destroy = destroyContextNSGL;
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CVDisplayLinkCreateWithActiveCGDisplays(&window->context.nsgl.displayLink);
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CVDisplayLinkSetOutputCallback(window->context.nsgl.displayLink,
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&displayLinkCallback,
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window);
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CVDisplayLinkStart(window->context.nsgl.displayLink);
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_glfwUpdateDisplayLinkDisplayNSGL(window);
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return GLFW_TRUE;
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}
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void _glfwUpdateDisplayLinkDisplayNSGL(_GLFWwindow* window)
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{
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CGDirectDisplayID displayID =
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[[[window->ns.object screen] deviceDescription][@"NSScreenNumber"] unsignedIntValue];
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if (!displayID)
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return;
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CVDisplayLinkSetCurrentCGDisplay(window->context.nsgl.displayLink, displayID);
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}
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//////////////////////////////////////////////////////////////////////////
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////// GLFW native API //////
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Reference in New Issue
Block a user