remove unecessary gjk duplication
This commit is contained in:
		| @@ -229,11 +229,11 @@ static bool GetTestName(void*, int idx, const char** name) | ||||
|  | ||||
| static void Interface() | ||||
| { | ||||
| 	ImGui::SetNextWindowPos(ImVec2(g_camera.m_width, 0.0f)); | ||||
| 	ImGui::SetNextWindowPos(ImVec2(g_camera.m_width - 250.0f, 0.0f)); | ||||
| 	ImGui::SetNextWindowSize(ImVec2(250.0f, g_camera.m_height)); | ||||
| 	ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); | ||||
| 	 | ||||
| 	ImGui::Begin("Controls", NULL, ImVec2(0.0f, 0.0f), 0.25f, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); | ||||
| 	ImGui::Begin("Controls", NULL, ImVec2(0.0f, 0.0f), 0.25f, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize); | ||||
|  | ||||
| 	ImGui::PushItemWidth(-1.0f); | ||||
|  | ||||
| @@ -384,10 +384,10 @@ static void Run() | ||||
| 	{ | ||||
| 		int width, height; | ||||
| 		glfwGetWindowSize(g_window, &width, &height); | ||||
| 		g_camera.m_width = float32(width) - 250.0f; | ||||
| 		g_camera.m_width = float32(width); | ||||
| 		g_camera.m_height = float32(height); | ||||
|  | ||||
| 		glViewport(0, 0, width - 250, height); | ||||
| 		glViewport(0, 0, width, height); | ||||
| 		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||||
| 		 | ||||
| 		ImGui_ImplGlfwGL3_NewFrame(); | ||||
|   | ||||
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