add grid mesh for user convenience
This commit is contained in:
		| @@ -37,6 +37,7 @@ | |||||||
| #include <bounce/collision/shapes/hull.h> | #include <bounce/collision/shapes/hull.h> | ||||||
| #include <bounce/collision/shapes/box_hull.h> | #include <bounce/collision/shapes/box_hull.h> | ||||||
| #include <bounce/collision/shapes/mesh.h> | #include <bounce/collision/shapes/mesh.h> | ||||||
|  | #include <bounce/collision/shapes/grid_mesh.h> | ||||||
|  |  | ||||||
| #include <bounce/dynamics/joints/mouse_joint.h> | #include <bounce/dynamics/joints/mouse_joint.h> | ||||||
| #include <bounce/dynamics/joints/spring_joint.h> | #include <bounce/dynamics/joints/spring_joint.h> | ||||||
|   | |||||||
							
								
								
									
										92
									
								
								include/bounce/collision/shapes/grid_mesh.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										92
									
								
								include/bounce/collision/shapes/grid_mesh.h
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,92 @@ | |||||||
|  | /* | ||||||
|  | * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||||
|  | * | ||||||
|  | * This software is provided 'as-is', without any express or implied | ||||||
|  | * warranty.  In no event will the authors be held liable for any damages | ||||||
|  | * arising from the use of this software. | ||||||
|  | * Permission is granted to anyone to use this software for any purpose, | ||||||
|  | * including commercial applications, and to alter it and redistribute it | ||||||
|  | * freely, subject to the following restrictions: | ||||||
|  | * 1. The origin of this software must not be misrepresented; you must not | ||||||
|  | * claim that you wrote the original software. If you use this software | ||||||
|  | * in a product, an acknowledgment in the product documentation would be | ||||||
|  | * appreciated but is not required. | ||||||
|  | * 2. Altered source versions must be plainly marked as such, and must not be | ||||||
|  | * misrepresented as being the original software. | ||||||
|  | * 3. This notice may not be removed or altered from any source distribution. | ||||||
|  | */ | ||||||
|  |  | ||||||
|  | #ifndef B3_GRID_MESH_H | ||||||
|  | #define B3_GRID_MESH_H | ||||||
|  |  | ||||||
|  | #include <bounce/collision/shapes/mesh.h> | ||||||
|  |  | ||||||
|  | template<u32 H = 1, u32 W = 1> | ||||||
|  | struct b3GridMesh : public b3Mesh | ||||||
|  | { | ||||||
|  | 	b3Vec3 gridVertices[ (H + 1) * (W + 1) ]; | ||||||
|  | 	b3Triangle gridTriangles[2 * H * W]; | ||||||
|  |  | ||||||
|  | 	// Set this grid to a W (width) per H (height) dimensioned grid centered at the origin and aligned | ||||||
|  | 	// with the world x-z axes. | ||||||
|  | 	b3GridMesh() | ||||||
|  | 	{ | ||||||
|  | 		u32 h = H + 1; | ||||||
|  | 		u32 w = W + 1; | ||||||
|  |  | ||||||
|  | 		b3Vec3 t; | ||||||
|  | 		t.x = -0.5f * float32(w) + 0.5f; | ||||||
|  | 		t.y = 0.0f; | ||||||
|  | 		t.z = -0.5f * float32(h) + 0.5f; | ||||||
|  |  | ||||||
|  | 		for (u32 i = 0; i < h; ++i) | ||||||
|  | 		{ | ||||||
|  | 			for (u32 j = 0; j < w; ++j) | ||||||
|  | 			{ | ||||||
|  | 				u32 v1 = i * w + j; | ||||||
|  |  | ||||||
|  | 				b3Vec3 v; | ||||||
|  | 				v.x = float32(j); | ||||||
|  | 				v.y = 0.0f; | ||||||
|  | 				v.z = float32(i); | ||||||
|  |  | ||||||
|  | 				v += t; | ||||||
|  |  | ||||||
|  | 				gridVertices[v1] = v; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		u32 triangleIndex = 0; | ||||||
|  | 		for (u32 i = 0; i < h - 1; ++i) | ||||||
|  | 		{ | ||||||
|  | 			for (u32 j = 0; j < w - 1; ++j) | ||||||
|  | 			{ | ||||||
|  | 				u32 v1 = i * w + j; | ||||||
|  | 				u32 v2 = (i + 1) * w + j; | ||||||
|  | 				u32 v3 = (i + 1) * w + (j + 1); | ||||||
|  | 				u32 v4 = i * w + (j + 1); | ||||||
|  |  | ||||||
|  | 				b3Triangle* t1 = gridTriangles + triangleIndex; | ||||||
|  | 				++triangleIndex; | ||||||
|  |  | ||||||
|  | 				t1->v1 = v3; | ||||||
|  | 				t1->v2 = v2; | ||||||
|  | 				t1->v3 = v1; | ||||||
|  |  | ||||||
|  | 				b3Triangle* t2 = gridTriangles + triangleIndex; | ||||||
|  | 				++triangleIndex; | ||||||
|  |  | ||||||
|  | 				t2->v1 = v1; | ||||||
|  | 				t2->v2 = v4; | ||||||
|  | 				t2->v3 = v3; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		vertices = gridVertices; | ||||||
|  | 		vertexCount = (H + 1) * (W + 1); | ||||||
|  | 		triangles = gridTriangles; | ||||||
|  | 		triangleCount = 2 * H * W; | ||||||
|  | 	} | ||||||
|  | }; | ||||||
|  |  | ||||||
|  | #endif | ||||||
		Reference in New Issue
	
	Block a user