Rename Softbody to Beam
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@ -66,7 +66,7 @@
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#include <testbed/tests/tension_mapping.h>
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#include <testbed/tests/tension_mapping.h>
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#include <testbed/tests/self_collision.h>
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#include <testbed/tests/self_collision.h>
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#include <testbed/tests/rope_test.h>
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#include <testbed/tests/rope_test.h>
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#include <testbed/tests/softbody.h>
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#include <testbed/tests/beam.h>
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#include <testbed/tests/pinned_softbody.h>
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#include <testbed/tests/pinned_softbody.h>
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#include <testbed/tests/smash_softbody.h>
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#include <testbed/tests/smash_softbody.h>
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@ -119,7 +119,7 @@ TestEntry g_tests[] =
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{ "Particle Types", &ParticleTypes::Create },
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{ "Particle Types", &ParticleTypes::Create },
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{ "Tension Mapping", &TensionMapping::Create },
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{ "Tension Mapping", &TensionMapping::Create },
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{ "Self-Collision", &SelfCollision::Create },
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{ "Self-Collision", &SelfCollision::Create },
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{ "Soft Body", &SoftBody::Create },
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{ "Beam", &Beam::Create },
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{ "Pinned Soft Body", &PinnedSoftBody::Create },
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{ "Pinned Soft Body", &PinnedSoftBody::Create },
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{ "Smash Soft Body", &SmashSoftBody::Create },
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{ "Smash Soft Body", &SmashSoftBody::Create },
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{ "Rope", &Rope::Create },
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{ "Rope", &Rope::Create },
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@ -16,15 +16,15 @@
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* 3. This notice may not be removed or altered from any source distribution.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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*/
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#ifndef SOFTBODY_H
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#ifndef BEAM_H
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#define SOFTBODY_H
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#define BEAM_H
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#include <testbed/framework/softbody_dragger.h>
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#include <testbed/framework/softbody_dragger.h>
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class SoftBody : public Test
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class Beam : public Test
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{
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{
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public:
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public:
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SoftBody()
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Beam()
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{
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{
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// Create soft body
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// Create soft body
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b3SoftBodyDef def;
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b3SoftBodyDef def;
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@ -83,7 +83,7 @@ public:
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m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body);
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m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body);
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}
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}
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~SoftBody()
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~Beam()
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{
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{
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delete m_bodyDragger;
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delete m_bodyDragger;
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delete m_body;
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delete m_body;
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@ -148,7 +148,7 @@ public:
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static Test* Create()
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static Test* Create()
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{
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{
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return new SoftBody();
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return new Beam();
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}
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}
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b3BlockSoftBodyMesh<5, 2, 2> m_mesh;
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b3BlockSoftBodyMesh<5, 2, 2> m_mesh;
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