controllers, ray3
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		| @@ -116,7 +116,7 @@ b3Vec2 Camera::ConvertWorldToScreen(const b3Vec3& pw3) const | ||||
| 	return ps; | ||||
| } | ||||
|  | ||||
| Ray3 Camera::ConvertScreenToWorld(const b3Vec2& ps) const | ||||
| b3Ray3 Camera::ConvertScreenToWorld(const b3Vec2& ps) const | ||||
| { | ||||
| 	float32 w = m_width, h = m_height; | ||||
| 	 | ||||
| @@ -133,7 +133,7 @@ Ray3 Camera::ConvertScreenToWorld(const b3Vec2& ps) const | ||||
| 	b3Vec3 vw = xf.rotation * vv; | ||||
| 	vw.Normalize(); | ||||
|  | ||||
| 	Ray3 rw; | ||||
| 	b3Ray3 rw; | ||||
| 	rw.direction = vw; | ||||
| 	rw.origin = xf.position; | ||||
| 	rw.fraction = m_zFar; | ||||
|   | ||||
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