add diagonal matrix
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								include/bounce/dynamics/cloth/diag_mat33.h
									
									
									
									
									
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								include/bounce/dynamics/cloth/diag_mat33.h
									
									
									
									
									
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							| @@ -0,0 +1,188 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef B3_DIAG_MAT_33_H | ||||
| #define B3_DIAG_MAT_33_H | ||||
|  | ||||
| #include <bounce/common/math/mat33.h> | ||||
| #include <bounce/dynamics/cloth/dense_vec3.h> | ||||
|  | ||||
| // Diagonal matrix storing only the diagonal elements of the  | ||||
| // original matrix. | ||||
| struct b3DiagMat33 | ||||
| { | ||||
| 	b3DiagMat33() | ||||
| 	{ | ||||
| 		n = 0; | ||||
| 		v = nullptr; | ||||
| 	} | ||||
|  | ||||
| 	b3DiagMat33(u32 _n) | ||||
| 	{ | ||||
| 		n = _n; | ||||
| 		v = (b3Mat33*)b3Alloc(n * sizeof(b3Mat33)); | ||||
| 	} | ||||
|  | ||||
| 	b3DiagMat33(const b3DiagMat33& _v) | ||||
| 	{ | ||||
| 		n = _v.n; | ||||
| 		v = (b3Mat33*)b3Alloc(n * sizeof(b3Mat33)); | ||||
|  | ||||
| 		Copy(_v); | ||||
| 	} | ||||
|  | ||||
| 	~b3DiagMat33() | ||||
| 	{ | ||||
| 		b3Free(v); | ||||
| 	} | ||||
|  | ||||
| 	const b3Mat33& operator[](u32 i) const | ||||
| 	{ | ||||
| 		B3_ASSERT(i < n); | ||||
| 		return v[i]; | ||||
| 	} | ||||
|  | ||||
| 	b3Mat33& operator[](u32 i) | ||||
| 	{ | ||||
| 		B3_ASSERT(i < n); | ||||
| 		return v[i]; | ||||
| 	} | ||||
|  | ||||
| 	b3DiagMat33& operator=(const b3DiagMat33& _v) | ||||
| 	{ | ||||
| 		if (_v.v == v) | ||||
| 		{ | ||||
| 			return *this; | ||||
| 		} | ||||
|  | ||||
| 		if (n == _v.n) | ||||
| 		{ | ||||
| 			Copy(_v); | ||||
| 			return *this; | ||||
| 		} | ||||
|  | ||||
| 		b3Free(v); | ||||
|  | ||||
| 		n = _v.n; | ||||
| 		v = (b3Mat33*)b3Alloc(n * sizeof(b3Mat33)); | ||||
|  | ||||
| 		Copy(_v); | ||||
|  | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
| 	void Copy(const b3DiagMat33& _v) | ||||
| 	{ | ||||
| 		B3_ASSERT(n == _v.n); | ||||
| 		memcpy(v, _v.v, n * sizeof(b3Mat33)); | ||||
| 	} | ||||
|  | ||||
| 	void SetZero() | ||||
| 	{ | ||||
| 		for (u32 i = 0; i < n; ++i) | ||||
| 		{ | ||||
| 			v[i].SetZero(); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	void SetIdentity() | ||||
| 	{ | ||||
| 		for (u32 i = 0; i < n; ++i) | ||||
| 		{ | ||||
| 			v[i].SetIdentity(); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	b3Mat33* v; | ||||
| 	u32 n; | ||||
| }; | ||||
|  | ||||
| inline void b3Add(b3DiagMat33& out, const b3DiagMat33& a, const b3DiagMat33& b) | ||||
| { | ||||
| 	B3_ASSERT(out.n == a.n && a.n == b.n); | ||||
|  | ||||
| 	for (u32 i = 0; i < a.n; ++i) | ||||
| 	{ | ||||
| 		out[i] = a[i] + b[i]; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| inline void b3Sub(b3DiagMat33& out, const b3DiagMat33& a, const b3DiagMat33& b) | ||||
| { | ||||
| 	B3_ASSERT(out.n == a.n && a.n == b.n); | ||||
|  | ||||
| 	for (u32 i = 0; i < a.n; ++i) | ||||
| 	{ | ||||
| 		out[i] = a[i] - b[i]; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| inline void b3Mul(b3DiagMat33& out, float32 a, const b3DiagMat33& b) | ||||
| { | ||||
| 	B3_ASSERT(out.n == b.n); | ||||
|  | ||||
| 	for (u32 i = 0; i < b.n; ++i) | ||||
| 	{ | ||||
| 		out[i] = a * b[i]; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| inline void b3Mul(b3DenseVec3& out, const b3DiagMat33& a, const b3DenseVec3& b) | ||||
| { | ||||
| 	B3_ASSERT(out.n == a.n && a.n == b.n); | ||||
|  | ||||
| 	for (u32 i = 0; i < b.n; ++i) | ||||
| 	{ | ||||
| 		out[i] = a[i] * b[i]; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| inline void b3Negate(b3DiagMat33& out, const b3DiagMat33& v) | ||||
| { | ||||
| 	b3Mul(out, -1.0f, v); | ||||
| } | ||||
|  | ||||
| inline b3DiagMat33 operator+(const b3DiagMat33& a, const b3DiagMat33& b) | ||||
| { | ||||
| 	b3DiagMat33 result(a.n); | ||||
| 	b3Add(result, a, b); | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| inline b3DiagMat33 operator-(const b3DiagMat33& a, const b3DiagMat33& b) | ||||
| { | ||||
| 	b3DiagMat33 result(a.n); | ||||
| 	b3Sub(result, a, b); | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| inline b3DiagMat33 operator*(float32 a, const b3DiagMat33& b) | ||||
| { | ||||
| 	b3DiagMat33 result(b.n); | ||||
| 	b3Mul(result, a, b); | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| inline b3DenseVec3 operator*(const b3DiagMat33& a, const b3DenseVec3& b) | ||||
| { | ||||
| 	b3DenseVec3 result(b.n); | ||||
| 	b3Mul(result, a, b); | ||||
| 	return result; | ||||
| } | ||||
|  | ||||
| #endif | ||||
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