add diagonal matrix

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Irlan 2018-05-19 21:13:32 -03:00
parent a251a9e180
commit b202988d82

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/*
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef B3_DIAG_MAT_33_H
#define B3_DIAG_MAT_33_H
#include <bounce/common/math/mat33.h>
#include <bounce/dynamics/cloth/dense_vec3.h>
// Diagonal matrix storing only the diagonal elements of the
// original matrix.
struct b3DiagMat33
{
b3DiagMat33()
{
n = 0;
v = nullptr;
}
b3DiagMat33(u32 _n)
{
n = _n;
v = (b3Mat33*)b3Alloc(n * sizeof(b3Mat33));
}
b3DiagMat33(const b3DiagMat33& _v)
{
n = _v.n;
v = (b3Mat33*)b3Alloc(n * sizeof(b3Mat33));
Copy(_v);
}
~b3DiagMat33()
{
b3Free(v);
}
const b3Mat33& operator[](u32 i) const
{
B3_ASSERT(i < n);
return v[i];
}
b3Mat33& operator[](u32 i)
{
B3_ASSERT(i < n);
return v[i];
}
b3DiagMat33& operator=(const b3DiagMat33& _v)
{
if (_v.v == v)
{
return *this;
}
if (n == _v.n)
{
Copy(_v);
return *this;
}
b3Free(v);
n = _v.n;
v = (b3Mat33*)b3Alloc(n * sizeof(b3Mat33));
Copy(_v);
return *this;
}
void Copy(const b3DiagMat33& _v)
{
B3_ASSERT(n == _v.n);
memcpy(v, _v.v, n * sizeof(b3Mat33));
}
void SetZero()
{
for (u32 i = 0; i < n; ++i)
{
v[i].SetZero();
}
}
void SetIdentity()
{
for (u32 i = 0; i < n; ++i)
{
v[i].SetIdentity();
}
}
b3Mat33* v;
u32 n;
};
inline void b3Add(b3DiagMat33& out, const b3DiagMat33& a, const b3DiagMat33& b)
{
B3_ASSERT(out.n == a.n && a.n == b.n);
for (u32 i = 0; i < a.n; ++i)
{
out[i] = a[i] + b[i];
}
}
inline void b3Sub(b3DiagMat33& out, const b3DiagMat33& a, const b3DiagMat33& b)
{
B3_ASSERT(out.n == a.n && a.n == b.n);
for (u32 i = 0; i < a.n; ++i)
{
out[i] = a[i] - b[i];
}
}
inline void b3Mul(b3DiagMat33& out, float32 a, const b3DiagMat33& b)
{
B3_ASSERT(out.n == b.n);
for (u32 i = 0; i < b.n; ++i)
{
out[i] = a * b[i];
}
}
inline void b3Mul(b3DenseVec3& out, const b3DiagMat33& a, const b3DenseVec3& b)
{
B3_ASSERT(out.n == a.n && a.n == b.n);
for (u32 i = 0; i < b.n; ++i)
{
out[i] = a[i] * b[i];
}
}
inline void b3Negate(b3DiagMat33& out, const b3DiagMat33& v)
{
b3Mul(out, -1.0f, v);
}
inline b3DiagMat33 operator+(const b3DiagMat33& a, const b3DiagMat33& b)
{
b3DiagMat33 result(a.n);
b3Add(result, a, b);
return result;
}
inline b3DiagMat33 operator-(const b3DiagMat33& a, const b3DiagMat33& b)
{
b3DiagMat33 result(a.n);
b3Sub(result, a, b);
return result;
}
inline b3DiagMat33 operator*(float32 a, const b3DiagMat33& b)
{
b3DiagMat33 result(b.n);
b3Mul(result, a, b);
return result;
}
inline b3DenseVec3 operator*(const b3DiagMat33& a, const b3DenseVec3& b)
{
b3DenseVec3 result(b.n);
b3Mul(result, a, b);
return result;
}
#endif