Silence Triangle
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@ -106,10 +106,11 @@ static void b3Set(b3SewingPatternMesh* mesh, float32 desiredArea, const b3Sewing
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mid.segmentmarkerlist = NULL;
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mid.segmentmarkerlist = NULL;
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// Run triangulation
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// Run triangulation
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// Q - quiet
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// z - zero based indices
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// z - zero based indices
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// p - PSLG
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// p - PSLG
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// c - preserve the convex hull
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// c - preserve the convex hull
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triangulate("zpc", &in, &mid, NULL);
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triangulate("Qzpc", &in, &mid, NULL);
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// Refine
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// Refine
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@ -131,11 +132,12 @@ static void b3Set(b3SewingPatternMesh* mesh, float32 desiredArea, const b3Sewing
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out.segmentmarkerlist = NULL;
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out.segmentmarkerlist = NULL;
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// Run triangulation
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// Run triangulation
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// Q - quiet
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// z - zero based indices
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// z - zero based indices
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// p - PSLG
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// p - PSLG
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// c - preserve the convex hull
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// c - preserve the convex hull
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// r - read triangles
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// r - read triangles
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triangulate("zpcra", &mid, &out, NULL);
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triangulate("Qzpcra", &mid, &out, NULL);
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// The first vertices of the output structure must be the vertices of the input structure.
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// The first vertices of the output structure must be the vertices of the input structure.
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for (int i = 0; i < in.numberofpoints; ++i)
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for (int i = 0; i < in.numberofpoints; ++i)
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