Caching impulses for b3BodyContact has been added. Also added some code for completeness.
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@ -183,9 +183,6 @@ private:
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// Pool of particles
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b3BlockPool m_particleBlocks;
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// Pool of body contacts
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b3BlockPool m_bodyContactBlocks;
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// Pool of particle contacts
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b3BlockPool m_particleContactBlocks;
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@ -195,9 +192,6 @@ private:
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// List of forces
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b3List2<b3Force> m_forceList;
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// List of particle contacts
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b3List2<b3BodyContact> m_bodyContactList;
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// List of particle contacts
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b3List2<b3ParticleContact> m_particleContactList;
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};
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@ -71,6 +71,16 @@ public:
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b3Particle* p1;
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b3Shape* s2;
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// Contact constraint
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float32 s;
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b3Vec3 p;
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b3Vec3 n;
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float32 fn0;
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float32 fn;
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float32 ft1, ft2;
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bool t1Active;
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bool t2Active;
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// Contact constraint
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b3Vec3 localPoint1;
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b3Vec3 localPoint2;
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@ -80,8 +90,7 @@ public:
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b3Vec3 t1, t2;
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b3Vec2 tangentImpulse;
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b3BodyContact* m_prev;
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b3BodyContact* m_next;
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bool active;
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};
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struct b3BodyContactWorldPoint
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@ -198,7 +207,7 @@ private:
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// Applied external force
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b3Vec3 m_force;
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// Applied external translation
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// Applied translation
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b3Vec3 m_translation;
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// Mass
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@ -230,6 +239,9 @@ private:
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//
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b3Cloth* m_cloth;
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//
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b3BodyContact m_bodyContact;
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//
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b3Particle* m_prev;
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