remove unecessary motor constraint
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@ -89,9 +89,6 @@ struct b3ClothSolverContactVelocityConstraint
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b3Vec3 tangent2;
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b3Mat22 tangentMass;
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b3Vec2 tangentImpulse;
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float32 motorMass;
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float32 motorImpulse;
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};
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struct b3ClothSolverContactPositionConstraint
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@ -90,9 +90,6 @@ public:
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// Friction constraint
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b3Vec3 t1, t2;
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b3Vec2 tangentImpulse;
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// Motor constraint
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float32 motorImpulse;
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//
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bool active;
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