add a code to generate a sphere hull for testing and also for convenience
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		| @@ -48,6 +48,10 @@ struct b3QHull : public b3Hull | ||||
| 	// initial construction. | ||||
| 	void Set(const b3Vec3* points, u32 count, bool simplify = true); | ||||
|  | ||||
| 	// Set this hull as a sphere located at the origin | ||||
| 	// given the radius. | ||||
| 	void SetAsSphere(float32 radius = 1.0f); | ||||
|  | ||||
| 	// Set this hull as a cylinder located at the origin | ||||
| 	// given the radius and extent along the y axis. | ||||
| 	void SetAsCylinder(float32 radius = 1.0f, float32 ey = 1.0f); | ||||
|   | ||||
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