restruct
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@ -41,11 +41,6 @@ public:
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float32 E = m_cloth->GetEnergy();
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g_draw->DrawString(b3Color_white, "E = %f", E);
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if (m_clothDragger.IsDragging() == true)
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{
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g_draw->DrawSegment(m_clothDragger.GetPointA(), m_clothDragger.GetPointB(), b3Color_white);
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}
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}
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b3Cloth* m_cloth;
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