consistency
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@ -34,18 +34,14 @@ struct qhList
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struct qhHalfEdge;
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struct qhVertex;
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struct qhFace
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enum qhFaceMark
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{
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enum State
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{
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e_invisible,
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e_visible,
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e_unknown,
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e_deleted
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e_invisible
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};
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qhFace* freeNext;
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struct qhFace
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{
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qhFace* prev;
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qhFace* next;
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@ -53,30 +49,25 @@ struct qhFace
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qhList<qhVertex> conflictList;
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State state;
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b3Vec3 center;
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b3Plane plane;
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qhFaceMark mark;
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u32 GetVertexCount() const;
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u32 GetEdgeCount() const;
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qhHalfEdge* FindHalfEdge(const qhVertex* v1, const qhVertex* v2) const;
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void ComputeCenterAndPlane();
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//
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qhFace* freeNext;
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bool active;
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};
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struct qhHalfEdge
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{
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enum State
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{
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e_used,
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e_deleted
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};
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State state;
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qhHalfEdge* freeNext;
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qhVertex* tail;
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qhHalfEdge* prev;
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@ -84,18 +75,24 @@ struct qhHalfEdge
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qhHalfEdge* twin;
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qhFace* face;
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//
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qhHalfEdge* freeNext;
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bool active;
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};
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struct qhVertex
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{
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qhVertex* freeNext;
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qhVertex* prev;
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qhVertex* next;
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b3Vec3 position;
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qhFace* conflictFace;
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//
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qhVertex* freeNext;
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bool active;
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};
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// A convex hull builder.
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@ -128,6 +125,7 @@ public:
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private:
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bool BuildInitialHull(const b3Vec3* vertices, u32 count);
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qhFace* AddFace(qhVertex* v1, qhVertex* v2, qhVertex* v3);
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qhFace* RemoveFace(qhFace* face);
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qhVertex* FindEyeVertex() const;
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void AddVertex(qhVertex* v);
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@ -162,12 +162,16 @@ inline const qhList<qhFace>& qhHull::GetFaceList() const
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inline qhVertex* qhHull::AllocateVertex()
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{
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qhVertex* v = m_freeVertices;
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B3_ASSERT(v->active == false);
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v->active = true;
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m_freeVertices = v->freeNext;
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return v;
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}
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inline void qhHull::FreeVertex(qhVertex* v)
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{
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//B3_ASSERT(v->active == true);
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v->active = false;
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v->freeNext = m_freeVertices;
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m_freeVertices = v;
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}
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@ -175,14 +179,16 @@ inline void qhHull::FreeVertex(qhVertex* v)
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inline qhHalfEdge* qhHull::AllocateEdge()
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{
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qhHalfEdge* e = m_freeEdges;
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e->state = qhHalfEdge::e_used;
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B3_ASSERT(e->active == false);
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e->active = true;
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m_freeEdges = e->freeNext;
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return e;
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}
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inline void qhHull::FreeEdge(qhHalfEdge* e)
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{
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e->state = qhHalfEdge::e_deleted;
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//B3_ASSERT(e->active == true);
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e->active = false;
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e->freeNext = m_freeEdges;
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m_freeEdges = e;
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}
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@ -190,13 +196,16 @@ inline void qhHull::FreeEdge(qhHalfEdge* e)
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inline qhFace* qhHull::AllocateFace()
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{
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qhFace* f = m_freeFaces;
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B3_ASSERT(f->active == false);
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f->active = true;
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m_freeFaces = f->freeNext;
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return f;
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}
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inline void qhHull::FreeFace(qhFace* f)
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{
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f->state = qhFace::e_deleted;
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//B3_ASSERT(f->active == true);
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f->active = false;
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f->freeNext = m_freeFaces;
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m_freeFaces = f;
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}
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@ -352,17 +352,17 @@ void qhHull::AddVertex(qhVertex* eye)
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void qhHull::FindHorizon(qhVertex* eye)
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{
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// Classify faces
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// Mark faces
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for (qhFace* face = m_faceList.head; face != NULL; face = face->next)
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{
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float32 d = b3Distance(eye->position, face->plane);
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if (d > m_tolerance)
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{
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face->state = qhFace::e_visible;
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face->mark = qhFaceMark::e_visible;
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}
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else
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{
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face->state = qhFace::e_invisible;
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face->mark = qhFaceMark::e_invisible;
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}
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}
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@ -370,7 +370,7 @@ void qhHull::FindHorizon(qhVertex* eye)
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m_horizonCount = 0;
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for (qhFace* face = m_faceList.head; face != NULL; face = face->next)
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{
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if (face->state == qhFace::e_invisible)
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if (face->mark == qhFaceMark::e_invisible)
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{
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continue;
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}
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@ -382,7 +382,7 @@ void qhHull::FindHorizon(qhVertex* eye)
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qhHalfEdge* twin = edge->twin;
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qhFace* other = twin->face;
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if (other->state == qhFace::e_invisible)
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if (other->mark == qhFaceMark::e_invisible)
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{
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m_horizon[m_horizonCount++] = edge;
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}
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@ -453,16 +453,14 @@ void qhHull::AddNewFaces(qhVertex* eye)
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while (f)
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{
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// Invisible faces are maintained.
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if (f->state == qhFace::e_invisible)
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if (f->mark == qhFaceMark::e_invisible)
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{
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f = f->next;
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continue;
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}
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// Remove the face
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// Assign orphaned vertices to the new faces
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// Also discard internal points
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// Move the orphaned vertices into the new faces
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// Also remove internal points
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qhVertex* v = f->conflictList.head;
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while (v)
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{
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@ -499,27 +497,11 @@ void qhHull::AddNewFaces(qhVertex* eye)
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}
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}
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// Remove face half-edges
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qhHalfEdge* e = f->edge;
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do
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{
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if (e->twin)
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{
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e->twin = NULL;
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// Remove the face
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f = RemoveFace(f);
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}
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qhHalfEdge* e0 = e;
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e = e->next;
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FreeEdge(e0);
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} while (e != f->edge);
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// Remove face
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qhFace* f0 = f;
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f = m_faceList.Remove(f);
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FreeFace(f0);
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}
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// Connect the created faces with the remaining faces in the hull
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// Add the new faces to the hull
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for (u32 i = 0; i < m_newFaceCount; ++i)
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{
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qhFace* face = m_newFaces[i];
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@ -602,13 +584,40 @@ qhFace* qhHull::AddFace(qhVertex* v1, qhVertex* v2, qhVertex* v3)
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face->edge = e1;
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face->center = (v1->position + v2->position + v3->position) / 3.0f;
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face->plane = b3Plane(v1->position, v2->position, v3->position);
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face->state = qhFace::e_invisible;
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m_faceList.PushFront(face);
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return face;
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}
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qhFace* qhHull::RemoveFace(qhFace* face)
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{
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// Remove half-edges
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qhHalfEdge* e = face->edge;
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do
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{
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qhHalfEdge* twin = e->twin;
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// Remove half-edge and its twin if twin face does not exist
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if (twin->face == NULL || twin->face == e->face)
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{
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e->twin = NULL;
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FreeEdge(twin);
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qhHalfEdge* e0 = e;
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e = e->next;
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FreeEdge(e0);
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}
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} while (e != face->edge);
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// Remove face
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qhFace* nextFace = m_faceList.Remove(face);
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FreeFace(face);
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return nextFace;
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}
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qhFace* qhHull::AddNewFace(qhVertex* v1, qhVertex* v2, qhVertex* v3)
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{
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qhFace* face = AllocateFace();
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@ -640,7 +649,6 @@ qhFace* qhHull::AddNewFace(qhVertex* v1, qhVertex* v2, qhVertex* v3)
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face->edge = e1;
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face->center = (v1->position + v2->position + v3->position) / 3.0f;
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face->plane = b3Plane(v1->position, v2->position, v3->position);
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face->state = qhFace::e_invisible;
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face->prev = NULL;
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face->next = NULL;
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@ -730,8 +738,8 @@ void qhHull::MergeFaces()
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{
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qhFace* face = m_newFaces[i];
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// Was the face merged?
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if (face->state == qhFace::e_deleted)
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// Was the face deleted due to merging?
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if (face->active == false)
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{
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continue;
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}
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@ -743,9 +751,13 @@ void qhHull::MergeFaces()
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void qhHull::Validate(const qhHalfEdge* edge) const
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{
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B3_ASSERT(edge->active == true);
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const qhHalfEdge* twin = edge->twin;
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B3_ASSERT(twin->twin == edge);
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//B3_ASSERT(edge->tail->active == true);
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b3Vec3 A = edge->tail->position;
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b3Vec3 B = twin->tail->position;
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B3_ASSERT(b3DistanceSquared(A, B) > B3_EPSILON * B3_EPSILON);
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@ -766,8 +778,6 @@ void qhHull::Validate(const qhFace* face) const
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const qhHalfEdge* edge = begin;
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do
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{
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B3_ASSERT(edge->state != qhHalfEdge::e_deleted);
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B3_ASSERT(edge->face == face);
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qhHalfEdge* twin = edge->twin;
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@ -784,23 +794,24 @@ void qhHull::Validate() const
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{
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for (qhFace* face = m_faceList.head; face != NULL; face = face->next)
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{
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B3_ASSERT(face->state != face->e_deleted);
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B3_ASSERT(face->active == true);
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for (qhVertex* vertex = face->conflictList.head; vertex != NULL; vertex = vertex->next)
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{
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B3_ASSERT(vertex->active == true);
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}
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Validate(face);
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}
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}
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void qhHull::Draw() const
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{
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b3StackArray<b3Vec3, 256> polygon;
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qhFace* face = m_faceList.head;
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while (face)
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for (qhFace* face = m_faceList.head; face != NULL; face = face->next)
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{
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b3StackArray<b3Vec3, 256> polygon;
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polygon.Resize(0);
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b3Vec3 c = face->center;
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b3Vec3 n = face->plane.normal;
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const qhHalfEdge* begin = face->edge;
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const qhHalfEdge* edge = begin;
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do
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@ -809,6 +820,9 @@ void qhHull::Draw() const
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edge = edge->next;
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} while (edge != begin);
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b3Vec3 c = face->center;
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b3Vec3 n = face->plane.normal;
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b3Draw_draw->DrawSolidPolygon(n, polygon.Begin(), polygon.Count(), b3Color(1.0f, 1.0f, 1.0f, 0.5f));
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qhVertex* v = face->conflictList.head;
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@ -820,7 +834,5 @@ void qhHull::Draw() const
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}
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b3Draw_draw->DrawSegment(c, c + n, b3Color(1.0f, 1.0f, 1.0f));
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face = face->next;
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}
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}
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