rename function, remove indirection, fix bug
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		| @@ -25,14 +25,14 @@ public: | ||||
| 	CapsuleAndHullCollision1() | ||||
| 	{ | ||||
| 		m_xfA.position.Set(0.0f, 0.0f, 0.0f); | ||||
| 		m_xfA.rotation = b3ConvertQuatToRot(b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.55f * B3_PI)); | ||||
| 		m_xfA.rotation = b3ConvertQuatToMat(b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.55f * B3_PI)); | ||||
| 		 | ||||
| 		m_sA.m_centers[0].Set(1.0f, -1.0f, 0.0f); | ||||
| 		m_sA.m_centers[1].Set(0.0f, 1.0f, 0.0f); | ||||
| 		m_sA.m_radius = 2.0f; | ||||
|  | ||||
| 		m_xfB.position.Set(0.f, 0.0f, 0.0f); | ||||
| 		m_xfB.rotation = b3ConvertQuatToRot(b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.0f * B3_PI)); | ||||
| 		m_xfB.rotation = b3ConvertQuatToMat(b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.0f * B3_PI)); | ||||
|  | ||||
| 		b3Transform xf; | ||||
| 		xf.SetIdentity(); | ||||
|   | ||||
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