rename function, remove indirection, fix bug
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@ -25,14 +25,14 @@ public:
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CapsuleAndHullCollision2()
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{
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m_xfA.position.Set(0.0f, 0.0f, 0.0f);
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m_xfA.rotation = b3ConvertQuatToRot(b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.55f * B3_PI));
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m_xfA.rotation = b3ConvertQuatToMat(b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.55f * B3_PI));
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m_sA.m_centers[0].Set(0.0f, 0.0f, 0.0f);
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m_sA.m_centers[1].Set(0.0f, 0.0f, 0.0f);
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m_sA.m_radius = 0.05f;
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m_xfB.position.Set(0.f, 0.0f, 0.0f);
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m_xfB.rotation = b3ConvertQuatToRot(b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.0f * B3_PI));
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m_xfB.rotation = b3ConvertQuatToMat(b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.0f * B3_PI));
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b3Transform xf;
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xf.SetIdentity();
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