rename function, remove indirection, fix bug
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@ -26,6 +26,7 @@ public:
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{
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{
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b3BodyDef bd;
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bd.orientation.Set(b3Vec3(0.0f, 1.0f, 0.0f), 0.18f * B3_PI);
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b3Body* ground = m_world.CreateBody(bd);
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b3MeshShape ms;
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