add collision (no friction)
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								examples/testbed/tests/spring_cloth_collision_test.h
									
									
									
									
									
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								examples/testbed/tests/spring_cloth_collision_test.h
									
									
									
									
									
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| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef SPRING_CLOTH_COLLISION_TESH_H | ||||
| #define SPRING_CLOTH_COLLISION_TESH_H | ||||
|  | ||||
| extern DebugDraw* g_debugDraw; | ||||
| extern Camera g_camera; | ||||
| extern Settings g_settings; | ||||
|  | ||||
| class SpringClothCollision : public Test | ||||
| { | ||||
| public: | ||||
| 	SpringClothCollision() | ||||
| 	{ | ||||
| 		g_camera.m_zoom = 25.0f; | ||||
|  | ||||
| 		b3SpringClothDef def; | ||||
| 		def.allocator = &m_clothAllocator; | ||||
| 		def.mesh = m_meshes + e_clothMesh; | ||||
| 		def.density = 0.2f; | ||||
| 		def.ks = 1000.0f; | ||||
| 		def.kd = 10.0f; | ||||
| 		def.r = 0.2f; | ||||
| 		def.gravity.Set(0.0f, -10.0f, 0.0f); | ||||
|  | ||||
| 		m_cloth.Initialize(def); | ||||
|  | ||||
| 		b3Sphere* sphere = m_cloth.CreateSphere(b3Vec3(0.0f, -5.0f, 0.0f), 4.0f); | ||||
| 	} | ||||
|  | ||||
| 	void Step() | ||||
| 	{ | ||||
| 		float32 dt = g_settings.hertz > 0.0f ? 1.0f / g_settings.hertz : 0.0f; | ||||
|  | ||||
| 		if (g_settings.pause) | ||||
| 		{ | ||||
| 			if (g_settings.singleStep) | ||||
| 			{ | ||||
| 				g_settings.singleStep = false; | ||||
| 			} | ||||
| 			else | ||||
| 			{ | ||||
| 				dt = 0.0f; | ||||
| 			} | ||||
| 		} | ||||
|  | ||||
| 		m_cloth.Step(dt); | ||||
| 		m_cloth.Draw(g_debugDraw); | ||||
|  | ||||
| 		b3SpringClothStep step = m_cloth.GetStep(); | ||||
|  | ||||
| 		char text[256]; | ||||
| 		sprintf(text, "Iterations = %u", step.iterations); | ||||
| 		g_debugDraw->DrawString(text, b3Color_white); | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new SpringClothCollision(); | ||||
| 	} | ||||
|  | ||||
| 	b3StackAllocator m_clothAllocator; | ||||
| 	b3SpringCloth m_cloth; | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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