use b3ClothMesh as a constant resource
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		| @@ -97,7 +97,7 @@ public: | ||||
| 	{ | ||||
| 		Test::Step(); | ||||
|  | ||||
| 		b3ClothMesh* mesh = m_cloth->GetMesh(); | ||||
| 		const b3ClothMesh* mesh = m_cloth->GetMesh(); | ||||
|  | ||||
| 		b3StackArray<b3Vec3, 256> tension; | ||||
| 		tension.Resize(mesh->vertexCount); | ||||
| @@ -124,9 +124,9 @@ public: | ||||
| 		{ | ||||
| 			b3ClothMeshTriangle* t = m_rectangleClothMesh.triangles + i; | ||||
|  | ||||
| 			b3Vec3 v1 = mesh->particles[t->v1]->GetPosition(); | ||||
| 			b3Vec3 v2 = mesh->particles[t->v2]->GetPosition(); | ||||
| 			b3Vec3 v3 = mesh->particles[t->v3]->GetPosition(); | ||||
| 			b3Vec3 v1 = m_cloth->GetVertexParticle(t->v1)->GetPosition(); | ||||
| 			b3Vec3 v2 = m_cloth->GetVertexParticle(t->v2)->GetPosition(); | ||||
| 			b3Vec3 v3 = m_cloth->GetVertexParticle(t->v3)->GetPosition(); | ||||
|  | ||||
| 			b3Draw_draw->DrawSegment(v1, v2, b3Color_black); | ||||
| 			b3Draw_draw->DrawSegment(v2, v3, b3Color_black); | ||||
|   | ||||
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