add rope
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@ -33,11 +33,11 @@ public:
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{
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g_camera.m_center.Set(2.5f, -2.0f, 5.5f);
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g_camera.m_zoom = 40.0f;
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{
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b3BodyDef bdef;
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bdef.type = b3BodyType::e_staticBody;
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b3Body* body = m_world.CreateBody(bdef);
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b3HullShape hs;
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@ -48,12 +48,12 @@ public:
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sdef.friction = 1.0f;
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body->CreateShape(sdef);
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}
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}
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b3Vec3 boxScale(1.0f, 1.0f, 1.0f);
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static b3BoxHull boxHull;
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b3Transform m;
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m.rotation = b3Diagonal(boxScale.x, boxScale.y, boxScale.z);
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m.position.SetZero();
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@ -75,7 +75,7 @@ public:
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bdef.position.x = float32(i) * boxScale.x;
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bdef.position.y = 2.5f * float32(j) * boxScale.y;
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bdef.position.z = float32(k) * boxScale.z;
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bdef.position += stackOrigin;
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b3Body* body = m_world.CreateBody(bdef);
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