add rope
This commit is contained in:
149
examples/testbed/tests/multiple_pendulum.h
Normal file
149
examples/testbed/tests/multiple_pendulum.h
Normal file
@ -0,0 +1,149 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef MULTIPLE_PENDULUM
|
||||
#define MULTIPLE_PENDULUM
|
||||
|
||||
class MultiplePendulum : public Test
|
||||
{
|
||||
public:
|
||||
MultiplePendulum()
|
||||
{
|
||||
g_camera.m_zoom = 10.0f;
|
||||
|
||||
b3Vec3 axis(0.0f, 0.0f, 1.0f);
|
||||
|
||||
b3Body* bs[6];
|
||||
{
|
||||
b3BodyDef bd;
|
||||
bd.type = e_staticBody;
|
||||
bs[0] = m_world.CreateBody(bd);
|
||||
}
|
||||
{
|
||||
b3BodyDef bd;
|
||||
bd.type = e_dynamicBody;
|
||||
bd.position.Set(-0.5f, 0.0f, 0.0f);
|
||||
bs[1] = m_world.CreateBody(bd);
|
||||
|
||||
b3CapsuleShape s;
|
||||
s.m_centers[0].Set(0.5f, 0.0f, 0.0f);
|
||||
s.m_centers[1].Set(-0.5f, 0.0f, 0.0f);
|
||||
s.m_radius = 0.05f;
|
||||
|
||||
b3ShapeDef sd;
|
||||
sd.shape = &s;
|
||||
sd.density = 10.0f;
|
||||
bs[1]->CreateShape(sd);
|
||||
|
||||
b3RevoluteJointDef jd;
|
||||
jd.Initialize(bs[0], bs[1], axis, b3Vec3(0.0f, 0.0f, 0.0f), 0.0f, 1.0f);
|
||||
m_world.CreateJoint(jd);
|
||||
}
|
||||
|
||||
{
|
||||
b3BodyDef bd;
|
||||
bd.type = e_dynamicBody;
|
||||
bd.position.Set(-1.5f, 0.0f, 0.0f);
|
||||
bs[2] = m_world.CreateBody(bd);
|
||||
|
||||
b3CapsuleShape s;
|
||||
s.m_centers[0].Set(0.5f, 0.0f, 0.0f);
|
||||
s.m_centers[1].Set(-0.5f, 0.0f, 0.0f);
|
||||
s.m_radius = 0.05f;
|
||||
|
||||
b3ShapeDef sd;
|
||||
sd.shape = &s;
|
||||
sd.density = 10.0f;
|
||||
bs[2]->CreateShape(sd);
|
||||
|
||||
b3RevoluteJointDef jd;
|
||||
jd.Initialize(bs[1], bs[2], axis, b3Vec3(-1.0f, 0.0f, 0.0f), 0.0f, 1.0f);
|
||||
m_world.CreateJoint(jd);
|
||||
}
|
||||
|
||||
{
|
||||
b3BodyDef bd;
|
||||
bd.type = e_dynamicBody;
|
||||
bd.position.Set(-2.5f, 0.0f, 0.0f);
|
||||
bs[3] = m_world.CreateBody(bd);
|
||||
|
||||
b3CapsuleShape s;
|
||||
s.m_centers[0].Set(0.5f, 0.0f, 0.0f);
|
||||
s.m_centers[1].Set(-0.5f, 0.0f, 0.0f);
|
||||
s.m_radius = 0.05f;
|
||||
|
||||
b3ShapeDef sd;
|
||||
sd.shape = &s;
|
||||
sd.density = 100.0f;
|
||||
bs[3]->CreateShape(sd);
|
||||
|
||||
b3RevoluteJointDef jd;
|
||||
jd.Initialize(bs[2], bs[3], axis, b3Vec3(-2.0f, 0.0f, 0.0f), 0.0f, 1.0f);
|
||||
m_world.CreateJoint(jd);
|
||||
}
|
||||
|
||||
{
|
||||
b3BodyDef bd;
|
||||
bd.type = e_dynamicBody;
|
||||
bd.position.Set(-3.5f, 0.0f, 0.0f);
|
||||
bs[4] = m_world.CreateBody(bd);
|
||||
|
||||
b3CapsuleShape s;
|
||||
s.m_centers[0].Set(0.5f, 0.0f, 0.0f);
|
||||
s.m_centers[1].Set(-0.5f, 0.0f, 0.0f);
|
||||
s.m_radius = 0.05f;
|
||||
|
||||
b3ShapeDef sd;
|
||||
sd.shape = &s;
|
||||
sd.density = 1000.0f;
|
||||
bs[4]->CreateShape(sd);
|
||||
|
||||
b3RevoluteJointDef jd;
|
||||
jd.Initialize(bs[3], bs[4], axis, b3Vec3(-3.0f, 0.0f, 0.0f), 0.0f, 1.0f);
|
||||
m_world.CreateJoint(jd);
|
||||
}
|
||||
|
||||
{
|
||||
b3BodyDef bd;
|
||||
bd.type = e_dynamicBody;
|
||||
bd.position.Set(-4.5f, 0.0f, 0.0f);
|
||||
bs[5] = m_world.CreateBody(bd);
|
||||
|
||||
b3CapsuleShape s;
|
||||
s.m_centers[0].Set(0.5f, 0.0f, 0.0f);
|
||||
s.m_centers[1].Set(-0.5f, 0.0f, 0.0f);
|
||||
s.m_radius = 0.05f;
|
||||
|
||||
b3ShapeDef sd;
|
||||
sd.shape = &s;
|
||||
sd.density = 50.0f;
|
||||
bs[5]->CreateShape(sd);
|
||||
|
||||
b3RevoluteJointDef jd;
|
||||
jd.Initialize(bs[4], bs[5], axis, b3Vec3(-4.0f, 0.0f, 0.0f), 0.0f, 1.0f);
|
||||
m_world.CreateJoint(jd);
|
||||
}
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new MultiplePendulum();
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user