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@ -62,7 +62,9 @@ public:
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// Enable warm-starting for the constraint solvers. This improves stability significantly.
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void SetWarmStart(bool flag);
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// Set the world gravity force.
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// Set the acceleration due to the gravity force between this world and each dynamic
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// body in the world.
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// The acceleration has units of m/s^2.
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void SetGravity(const b3Vec3& gravity);
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// Create a new rigid body.
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